.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Wow. Paralyze is the Super combatant killer! (http://forum.shrapnelgames.com/showthread.php?t=17102)

Saber Cherry December 23rd, 2003 06:10 AM

Re: Wow. Paralyze is the Super combatant killer!
 
Hmmm.... maybe paralysis has no MR save. That would not be good at all. It certainly neutralizes any small army of powerful units against ryleh or any paralyze-casting nation. Completely neutralizes them.

apoger December 23rd, 2003 06:14 AM

Re: Wow. Paralyze is the Super combatant killer!
 
It does have a save.

I have found that paralyze will affect a pretender (unaugmented) about 25% of the time. Not shabby.

In contrast spells like soul slay works about 5% of the time.

Graeme Dice December 23rd, 2003 06:18 AM

Re: Wow. Paralyze is the Super combatant killer!
 
Quote:

Originally posted by Saber Cherry:
Hmmm.... maybe paralysis has no MR save. That would not be good at all. It certainly neutralizes any small army of powerful units against ryleh or any paralyze-casting nation. Completely neutralizes them.
<font size="2" face="sans-serif, arial, verdana">Mind bLast does have a MR save, which is obvious when you watch a replay. Troops often survive a single attack while taking no damage and gaining no paralysis.

Mind bLast has a penetration of 11 or 12, so to get past a MR of 26 takes a lucky roll on the part of one illithid and an unlucky roll on the part of the Lich.

Saber Cherry December 23rd, 2003 07:29 AM

Re: Wow. Paralyze is the Super combatant killer!
 
Do either of you know the specific formula for MR save rolls?

Pocus December 23rd, 2003 08:43 AM

Re: Wow. Paralyze is the Super combatant killer!
 
Quote:

Originally posted by Saber Cherry:
Do either of you know the specific formula for MR save rolls?
<font size="2" face="sans-serif, arial, verdana">as a regular attack vs defence formula, nothing specific.

Pocus December 23rd, 2003 08:44 AM

Re: Wow. Paralyze is the Super combatant killer!
 
Quote:

Originally posted by Saber Cherry:
Things with "poisoned claws", like ghouls and Ermor priests, have paralyzing poison... but as far as I can tell, it just does fatigue damage (50, perhaps?), not paralysis.

Also, Woodsman Blowdarts do paralyzing poison damage, and I'm not sure which kind. But with 2 AP damage, they can't hit anything armored, anyway...

<font size="2" face="sans-serif, arial, verdana">I'm rather sure that blowdarts add the strength of the unit firing. It comes from my experience where many time the woodmen get past the prot 19 of a group of hoplite (to the point of some were killed by a single shot)

Pocus December 23rd, 2003 08:46 AM

Re: Wow. Paralyze is the Super combatant killer!
 
Quote:

Originally posted by apoger:
It does have a save.

I have found that paralyze will affect a pretender (unaugmented) about 25% of the time. Not shabby.

In contrast spells like soul slay works about 5% of the time.

<font size="2" face="sans-serif, arial, verdana">25% of success vs MR 18 seems to indicate that the penetration bonus is +4 !

NTJedi December 23rd, 2003 04:31 PM

Re: Wow. Paralyze is the Super combatant killer!
 
I brought one level_2 astral mage into one of my battles to take a castle and had him cast nothing but paralyze. As a result I was able to paralyze 2 out of 3 spellcasters plus other troops.

This spell seems way to powerful.

[ December 23, 2003, 14:32: Message edited by: NTJedi ]

SurvivalistMerc December 23rd, 2003 05:03 PM

Re: Wow. Paralyze is the Super combatant killer!
 
Wow paralyze does seem powerful.

Maybe what really needs to be changed is not its power but its targeting. I like that it targets large supercombatants first. That part makes sense to me. No sense in your mages ignoring that huge golden naga casting devatating spells and paralyzing a front-line infantryman.

I just wish it would skip over normal-sized mages in its targeting list. Otherwise, astral nations would seem to have too much of an advantage. But if I (still a newb) have learned anything, it is that in Dominions things are often not as they seem.

What are people using as counters to the major astral nations in MP? How well does an amulet of antimagic work in this circumstance to prevent penetration? When I speak of counters, I am not really talking about protecting the huge supercombatant from the effect if there are two or more magi casting paralyze. That seems futile. I am speaking rather about preventing your combat mages from being completely neutralized.

NTJedi December 23rd, 2003 05:13 PM

Re: Wow. Paralyze is the Super combatant killer!
 
My pretender and earth king had over 20 magic resistance yet were still paralyzed during the first few turns of combat.
(only one enemy astral mage)

Other spells like Flare, Fireball, Magma Bolts, Thunder Strike and so on don't target super_combatants or mages........ definitely seems UNFAIR that this one does.

[ December 23, 2003, 15:15: Message edited by: NTJedi ]


All times are GMT -4. The time now is 08:58 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.