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-   -   Spell Fatigue (http://forum.shrapnelgames.com/showthread.php?t=17144)

Taqwus December 30th, 2003 07:58 PM

Re: Spell Fatigue
 
Don't forget that extra gems/slaves can be consumed to reduce the fatigue caused by casting spells (but not the encumberance-based fatigue).
In addition, fire spells incur more fatigue during rain.
Once fatigue hits 100, 5 fatigue is recovered per turn -- but only until fatigue drops below 100, at which point the caster is barely conscious. The next spell will probably knock him out again. Item (e.g. Boots of the Messenger, Amulet of Resillience) / spell (e.g. Summon Earthpower) / blessing (earth 4+) reinvigoration takes place even when conscious 'tho. Item negative reinvigoration (flame helmet) takes place constantly as well.
Primary spell path = first path listed with spell. Blood is always primary if present.
Communicants keep absorbing fatigue even when unconscious. A long battle or one with too many communion/sabbath masters can kill all your communicant/sabbath slaves.

mivayan December 31st, 2003 12:38 AM

Re: Spell Fatigue
 
Quote:

2a) Slaves not only spread fatigue among themselves, they also add to the master's spheres and thus lower overall fatigue.
<font size="2" face="sans-serif, arial, verdana">I dont think higher skill lowers fatigue when communion slaves are involved.

Can anyone explain the following:
An arch theurg with 1 fire magic casts communion master, then fire flies (20 fatigue). He has 8 encumbrance but loses 9 fatigue from the fire flies (why 9 and not 8?). The two communion slaves with 4 encumbrance each loses 18...

Noone is wearing armor, no magic scale in the province.

The only explanation I can think of is that the slaves each get half the spell fatigue and double the encumbrance, is this correct?

If the slaves encumbrance is added, that would explain why they get fatigue when the master casts smite (0 fatigue).


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