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Re: Move Along, Nothing to See Here
Fryon,
I remember you from my SEIV days and know that you really like the system that SEIV has in place. I found it ok, but not great. Everything was so clear cut and the people with the best spreadsheets won; I ended up finding it very dry. In the case of Dominions, it is more of a touchy feely game and I really love it. The very ambiguity makes it fascinating, makes it more like a real world where you do not know the statistics of people, you have to make a best guess. You are not impressed by the game, which is your right. I suspect that you will never really like this game because it is quite different than the more clear cut kind of game which I believe you like. |
Re: Move Along, Nothing to See Here
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OOpsies, by the time I put this together, you posted again... Ok, half of my answers are probably off the mark http://forum.shrapnelgames.com/images/icons/icon7.gif [ January 06, 2004, 06:56: Message edited by: General Tacticus ] |
Re: Move Along, Nothing to See Here
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Well as they say... no blood no foul http://forum.shrapnelgames.com/images/icons/icon12.gif Some of your complaints did seem rather strange as all of the hotkeys can be accessed from mouse clicks as well, but seems we've figured out what the problem was http://forum.shrapnelgames.com/images/icons/icon7.gif I didn't play much of Dom1, and I'll agree that if I had simply come to it without trying to find additional information and bugging the forums with questions I would have dropped it as well. The interface to Dom1 was a royal pain, Dom2 is at least an order of magnatude better, however, the documentation is still rather lacking in my opinion. Dom1 was really more of a love it or hate it game, Dom2 does a good job of making it more difficult to hate http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Move Along, Nothing to See Here
Dom1 generated alot of excitement in places such as the strategy newsGroups. Obviously not from the "buy a pretty box" crowd of average gamers. What kept it in the conversation is that it was the best game for people into wide variety and deep strategy.
And alot of the discssion did also revolve around the graphics, interface, learning curve, etc. What kept us going was the fact that the developers were in the newsgroup joining in the discussions. Well actually, I feel like I should say the programmers and graphic artists were there. This was one of the few games Ive ever been involved in where I felt we were all developers rather than just complaining Users. Now Dom2 exists. Most of what we asked for is in it. Much of what we have asked for in this new forum for Dom2 has been acknowledged by the programmers. I fully expect numerous patches. Not to fix bugs, but to add our requested features. This is not an off-the-shelf game, and in my opinion its not a game for off-the-shelf Users. IF you can get past the learning curve then I can almost gaurantee this is a game which will outlive a dozen off the shelf games. [ January 06, 2004, 16:02: Message edited by: Gandalf Parker ] |
Re: Move Along, Nothing to See Here
I find myself really confused about the underlying complaint, namely that the game has a poor interface and (the game) is unpolished. Let me explain.
One of the games that is widely acknowledged as being highly polished with a great interface is Warcraft III. When I tried playing that game I ultimately came to realize that, interface-wise, there were many things that needed to be done which could only effectively be done by hotkey and which weren't at all obvious to a new player. Dom II, by contrast, is completely accessable with a mouse. If there's something you want to do you can probably click around and find it. All it takes is the realization that much of the visible information can be interacted with. Once you know what you want to do, Dom II has a HUGE set of hotkeys that let you easily manage almost every usual function. Warcraft III's 'polish' seems primarily to be in it's simplicity. There is more-or-less a 'right' way to set up your base that quickly becomes automatic because the number of options is small - you need to harvest resources which means you build the resource harvest units and buildings first then you either upgrade your resource gathering ability or start the intial armies all while scouting the surrounding area. Dom II's polish is in the details. Every time you try a different type of Pretender with any given theme/nation you have to reconfigure the way you play the game to a certain extent. Ulm with the Iron Faith theme and an Astral 10 Pretender plays completely differently from Standard Ulm with a Rainbow Pretender. The polish shows in how many different VALID ways there are to play. Yes. There IS a learning curve, and it IS severe. But the basic complaint should have been that the game was too complex, not that the interface is bad or that the game is unpolished. Though to be fair, I suppose that may be the benefit of having survived the initial part of the learning curve speaking and that there is no way to perceive the difference until one has done so. ~Aldin |
Re: Move Along, Nothing to See Here
Comparing any real strategy game to filth like Warcraft is just plain silly... Warcraft is not a strategy game.
I see that you missed the post where I mentioned that this was from playing Dominions 1 demo, not Dominions 2... It is entirely possible to see past a learning curve... that is what makes people try to get past it in the first place, because they see something worthwhile. |
Re: Move Along, Nothing to See Here
Do you mean to retract your complaint that the game is unpolished and has a poor interface? I didn't understand that from your post that you'd been playing the Dom 1 demo rather than that of Dom 2. If so, my post is moot. If not, my comments about WC3 are legitimate because they address the two issues you were complaining about, not because they served any comparison within the realm of "strategy games".
~Aldin |
Re: Move Along, Nothing to See Here
I had edited it to mention Dominions 1 instead at the top quite some time before you made your post... My statements still stand about Dominions 1.
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Re: Move Along, Nothing to See Here
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A good example of polish in a fairly complex real-time strategy game is Rise of Nations. The designers there anticipated almost everything a player might want to do in a game, and gave him or her a simple way to do it (not in terms of strategy, but simply interface mechanics). In Dom2, you can also do most of what you want to do, but it's a much bigger pain. I think Dom2 is the best strategy game I've ever played. However, I do understand when people complain about its lack of polish. I think that the game is so rewarding that this lack of polish is forgivable. I disagree with those who claim the game should cost less because the lack of polish doesn't justify a $50 price - I think that's crazy when you consider how many hundreds of hours of total enjoyment you'll probably get out of the game. But as to the simple claim that the game is unpolished, I have to agree. |
Re: Move Along, Nothing to See Here
Fyron, tell us when you get into dom II demo. as a pillar of the Shrapnel forums, your opinion is rather interesting to hear.
It would be the first time (truely!) that I hear from a grognard strategy gamer that he dont appreciates dominions. Perhaps you will be such person, but I hope you will be as engrossed as us by the richness beyond belief of this game. Happy playing. |
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