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Re: largest map size people will play
For me it's as big as you can make them. I always seem to clash with the AI too soon. http://forum.shrapnelgames.com/images/icons/icon7.gif
Cheers, |
Re: largest map size people will play
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http://www.techno-mage.com/~dominion/Dominions2/ |
Re: largest map size people will play
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What do you miss the most? The ability to draw stuff easily, or the ability to edit the map? |
Re: largest map size people will play
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Personally I would really appreciate the MapEditor more if the auto stuff worked alittle better. The name thing seems to work well. The neighbor guesser for some reason doesnt do as good as Dom1 did even with the same maps. Maybe a terrain guesser would be nice even if it did just mostlyBlue=water, mostlyGreen=plains, mostlyBrown=mountains. (and of course I wouldnt mind if it could be scripted thru in a non-graphic mode but I know thats pushing it) http://forum.shrapnelgames.com/images/icons/icon7.gif Any word on a gimp set of brushes for maps? [ January 13, 2004, 20:34: Message edited by: Gandalf Parker ] |
Re: largest map size people will play
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What do you miss the most? The ability to draw stuff easily, or the ability to edit the map? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">A normal map editor would be where someone could choose the option 'Map Editor' and it opens either a blank map or more preferably a randomly generated map. The gamer should be able to add or delete basic map features such as forest, lake, mountains, swamp, etc., into the map. Then the gamer should be able to setup the borders, province settings and place the capitals. The map then saved and ready to go. Changing map features, monsters, events, and province independents on the map can be more complicated. I can honestly say that the BEST map editor I've ever seen was from Heroes_III. Anyone could easily create a map... and master gamers could create their very complex maps if they wanted. The number of tools, settings, monsters and features available were great! Spells and skills could be disabled. Events could be very complex/detailed or very simple. --IF you get the chance PLEASE just take a look at what they had available. It will provide lots of ideas for you.-- |
Re: largest map size people will play
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Re: largest map size people will play
[quote]Originally posted by Gandalf Parker:
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Re: largest map size people will play
[quote]Originally posted by NTJedi:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Gandalf Parker: Quote:
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Re: largest map size people will play
OK, I have used Heroes II, Starcraft and Empire Earth editors. True, you can do a lot. An awful lot. I have a hard time imagining how we would make a editor like that. It's more or less a game in itself. At least for me. I can spend endless hours on map and scenatio design.
It would have to be made from scratch, as nothing in dominions works in a way similar to those editors. An editor like that will never be made. Simpler ones might. |
Re: largest map size people will play
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Some features should be easy to add... I'm sure others are not possible or far to time consuming. Hopefully the Heroes_III map editor will provide some great ideas. |
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