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-   -   Graphics source for mods? (http://forum.shrapnelgames.com/showthread.php?t=17302)

Miles January 16th, 2004 01:46 AM

Re: Graphics source for mods?
 
Quote:

Originally posted by Saber Cherry:

SNIP
#commander 0
#comname "0"
#commander 1
#comname "1"
#commander 2
#comname "2"
#commander 3
#comname "3"
SNAP
#commander 1009
#comname "1009"
#commander 1010
#comname "1010"

<font size="2" face="sans-serif, arial, verdana">I downloaded somebody's unit-view map the other day. It looked like this. I edited the map file and added commander 1011 thru 1019 and more units showed up. Where does this list actually end?

Miles

Saber Cherry January 16th, 2004 01:55 AM

Re: Graphics source for mods?
 
Quote:

Originally posted by Miles:
I downloaded somebody's unit-view map the other day. It looked like this. I edited the map file and added commander 1011 thru 1019 and more units showed up. Where does this list actually end?

Miles

<font size="2" face="sans-serif, arial, verdana">It never ends!!! NEVER! http://forum.shrapnelgames.com/images/icons/tongue.gif

Keep adding, and tell us;) It was 1010 at release, but Kristoffer keeps adding stuff. I imagine it goes to 1030 to include the new Black Forest and CoTS themes, and Hoburg mod.

[ January 15, 2004, 23:56: Message edited by: Saber Cherry ]

Gandalf Parker January 16th, 2004 05:07 PM

Re: Graphics source for mods?
 
The original script for creating the "all units view" was quite small. Something like one paragraph. It might be easier for someone to create a generic one that anyone can run giving the new high-end number.

Or I guess I could whip one up that would run on my linux server to create one. Then everytime a patch came out I could re-run it


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