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Re: Feeling excited about Mictlan
BTW, aldin, just for fun I toyed with a dual 9s Mictlan pretender recently and a dominion similar to yours. I picked a Colossal Head with Nature and Blood. As Pocus suggested some time ago, Nature-9 blessing works rather well with Jaguar Warriors, extra STR is always good to have, and the Death Curse on Eagle Warriors can do wonders. I managed to curse my all my 3 neighbors' pretenders (Cyclops, male Titan x 2), and horror marked them with Moon Priests on top of that. Now, everytime they come back and show their nose, I give them the Mictlan Horror Picture Show http://forum.shrapnelgames.com/images/icons/icon10.gif . Aren't they mad at me!
The 2 Titans lead the contest for the "Most Debilitated God in the World", but since the Cyclops can't lose more than one eye, I'd say he starts with an unfair advantage. Heaps of fun! |
Re: Feeling excited about Mictlan
After reading these recent Posts I'm starting to wonder what strengths Mictlan do have. Wonder what a good mod might be to make the more popular?
Got an idea as soon as I posted. A good mod would be to let Mictlan build their sacred troops in any fortress+temple. That would give them a good way to expand since their strongest troops wouldn't have to be ferried around. Would also make them a time bomb since every stronghold would allow them to build more sacred troops each turn. [ January 15, 2004, 19:58: Message edited by: Wauthan ] |
Re: Feeling excited about Mictlan
I think they may be pretty strong for more experienced players who find and use the good points. I've been playing a hard game with Mictlan, and see a few things:
* Blessed Eagle Warriors mixed with Fiends of Darkness (national summon from start) make a very powerful fly-into-rear force. That's what you do to the strong armies with archers, etc. * They have some nice heroic casters which expand their already-large menu of magic, without costing gold (but require luck). * Their troops aren't great but are cheap and if assisted, say, with Flaming Weapons, suddenly those javelins and slings are more lethal. * Their standard commanders are cheap (40) AND sacred (maintenance cost thus is the same as two regular infantry!), and they can raise slave cannon fodder. * The priests are blood-one sacred units for 80 gold - they make good blood hunters and leaders for demon/Eagle Warrior Groups. * Soul contracts for Devil production are a tempting and natural choice. You want to place them in a different group from the Fiends of Darkness though to reduce any heat-aura fatigue, particularly if you have them on the typical Hold & Attack Rear. PvK |
Re: Feeling excited about Mictlan
A little price break on the mage-priests would be fine for me, say 20-30 gold off. Not to dis the 1 blood 2 holy priests, whom I love.
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Re: Feeling excited about Mictlan
Thanks everyone for the responses! I think I must have somehow gotten the wrong impression from other threads because Mictlan seems to be competetive with other Nations/Themes based on my experience and the comments made in this thread. It's a very fast start nation that needs to use that advantage to secure it's midgame position, but that's just a play-style issue. Ought to be fun to keep experimenting...
~Aldin |
Re: Feeling excited about Mictlan
Blech - double posting via the back button on my browser http://forum.shrapnelgames.com/images/icons/icon8.gif
[ January 15, 2004, 23:36: Message edited by: aldin ] |
Re: Feeling excited about Mictlan
Quote:
- Humer |
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