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-   -   Caelum Bug post-patch? (http://forum.shrapnelgames.com/showthread.php?t=17358)

Bossemanden January 19th, 2004 12:43 PM

Re: Caelum Bug post-patch?
 
Quote:

Originally posted by johan osterman:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Bossemanden:
Heh http://forum.shrapnelgames.com/images/icons/icon7.gif
Why not make Hot Caelum a theme?
Over time some of the fliers got more accustomed to heat (living in a volcanic territory or something) and now they really dig it.

<font size="2" face="sans-serif, arial, verdana">Colonel Saunders commandoes? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Not sure who he is.

johan osterman January 19th, 2004 01:22 PM

Re: Caelum Bug post-patch?
 
His is the head on the Kentucky Fried Chicken logo.

PvK January 19th, 2004 07:18 PM

Re: Caelum Bug post-patch?
 
Caelum: Fire and Ice theme...

Saber Cherry January 19th, 2004 07:46 PM

Re: Caelum Bug post-patch?
 
I'd go with a "Caelian Ice Age" theme, including polar bears and sabertooth cats. Maybe even sabertooth cherries... rowr! They'd be sacred of course.

And a new Capitol special site, the Slippery Glacier: Enter to Summon Ice Elementals (size 3). The commander also has a chance (5%) of breaking his neck http://forum.shrapnelgames.com/images/icons/icon10.gif

In fact... this goes in CherryMod http://forum.shrapnelgames.com/images/icons/tongue.gif

Catquiet January 19th, 2004 08:03 PM

Re: Caelum Bug post-patch?
 
Quote:

Originally posted by lord:
Ok i see. This is a bug!

While choosing Fire/Ice the help text says:
Caelum prefers HEAT 3!?!

With heat 3, order 3 and prod 1 you've an income of 192!!!

Hope they fix this soon as possible.

<font size="2" face="sans-serif, arial, verdana">Till the next patch comes out just enable a mod to fix it.

Copy

#modname "Catquiet's Cool Caelum Mod"#description "Caelum likes cold" #selectnation 7 #idealcold 3 #end

to a text file with the .dm extension and put it in your dominions mod directory.

Graeme Dice January 20th, 2004 02:06 AM

Re: Caelum Bug post-patch?
 
Quote:

Originally posted by Catquiet:
to a text file with the .dm extension and put it in your dominions mod directory.
<font size="2" face="sans-serif, arial, verdana">Can this be made to affect games that are already in progress?

velk January 20th, 2004 05:06 AM

Re: Caelum Bug post-patch?
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Catquiet:
to a text file with the .dm extension and put it in your dominions mod directory.

<font size="2" face="sans-serif, arial, verdana">Can this be made to affect games that are already in progress? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">In my mod experiments changes to unit stats took effect immediately in in-progress games if you close and open dom2. Didn't try modifying nation stats in progress but I would assume it is the same.

January 20th, 2004 06:10 AM

Re: Caelum Bug post-patch?
 
Erm. It's Colonel Sanders. And he's the friendly neighborhood southern gentleman with a bucket of ever so deep fat fried chicken.

You'll find him near every Ghetto in high demand http://forum.shrapnelgames.com/images/icons/icon7.gif

Johan K January 20th, 2004 12:25 PM

Re: Caelum Bug post-patch?
 
The caelum cold fixing mod has been uploaded to
www.illwinter.com/dom2/mods.html

New mods won't affect games already in progress, so this is only good for games that haven't started yet.


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