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-   -   Hoburg Alliance Special Edition, now complete with hoburg heroes (http://forum.shrapnelgames.com/showthread.php?t=17376)

Saber Cherry January 24th, 2004 06:34 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Quote:

Originally posted by PhilD:
Not much variety in those armies, it was hordes of crossbows, backed by a few "heavy" hobbits, with the Burgmeisters and "big" mages - later, Fire then Air mages for Flaming Arrows and Wind Guide, but by then I was buying 3-resource indy Archers instead http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">I wish there were indy archers with 2 strat move. Well, there are those Woodsmen, but I mean semi-armored ones - ringmail is about as low as you can go and have a decent chance of surviving a flock of arrows.

Once again, I'm impressed by the indy plate cuirass archers... resource expensive... but wow, they're practically immune to enemy shortbows. I never buy indy res-3 archers unless I have no other choice.

Teraswaerto January 24th, 2004 08:23 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
I'm curious, is anyone using the sacred units? They are fairly cheap (perhaps too cheap even, not really sure), aren't capitol only, and can be pretty effective too with the right blessing(s).

PhilD January 24th, 2004 09:31 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Quote:

Originally posted by Saber Cherry:
I wish there were indy archers with 2 strat move. Well, there are those Woodsmen, but I mean semi-armored ones - ringmail is about as low as you can go and have a decent chance of surviving a flock of arrows.

Once again, I'm impressed by the indy plate cuirass archers... resource expensive... but wow, they're practically immune to enemy shortbows. I never buy indy res-3 archers unless I have no other choice.

<font size="2" face="sans-serif, arial, verdana">The "heavy" archers take forever to recruit; what I like in the res-3 archers is that you can make a dozen or more of them in a turn in a decent province. Instant army in a pinch, and with decent numbers, the enemy only gets one volley at them before routing... (caveat: I'm talking about SP here. Real players may tend to not let themselves get slaughtered according to plan)

Leadman January 24th, 2004 11:46 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Quote:

Originally posted by Teraswaerto:
I'm curious, is anyone using the sacred units? They are fairly cheap (perhaps too cheap even, not really sure), aren't capitol only, and can be pretty effective too with the right blessing(s).
<font size="2" face="sans-serif, arial, verdana">I'm using the Volkfreund. They're not bad with the right blessings. I don't think that they're too cheap because the hit points are so low. I haven't used the Tierfreund because of a lack of a strategic move 2 leader (hint http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Leadman

Teraswaerto January 27th, 2004 06:37 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Wish granted! A new stealthy strat move 2 commander added, as well as a few minor typo fixes. Should be available on the Illwinter site soon.

Teraswaerto January 28th, 2004 03:04 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Also available at this link.

http://personal.inet.fi/surf/leila.p...AllianceSE.zip

Leadman January 28th, 2004 05:46 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Quote:

Originally posted by Teraswaerto:
Wish granted! A new stealthy strat move 2 commander added, as well as a few minor typo fixes. Should be available on the Illwinter site soon.
<font size="2" face="sans-serif, arial, verdana">Great! Many thanks! As soon as I finish my current game, I'll give it a run and let you know how it worked. http://forum.shrapnelgames.com/images/icons/icon7.gif

Leadman

Adept January 30th, 2004 04:14 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Ooooh, hoburgs!

Now there just needs to be a nation-spesific hoburgh commander?

A pint size enchanter, or an arch-mage mounted on a shaggy pony? http://forum.shrapnelgames.com/images/icons/icon7.gif

Teraswaerto January 30th, 2004 04:26 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
You mean a pretender? I'd do one (or two http://forum.shrapnelgames.com/images/icons/icon7.gif ), but Ulm doesn't have any pretenders available only to them. I guess I could make the mod replace some other nation that has a pretender available only to them, but I think I'll rather wait 'till the mod tools are more complete, since that isn't the only thing that needs changing, and it's thematically appropriate for the Hoburg Alliance to replace Ulm.

edit:
On second thought, is the Master Alchemist Ulm only?

[ January 30, 2004, 14:39: Message edited by: Teraswaerto ]

Wauthan January 30th, 2004 05:03 PM

Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
 
Master Alchemist is indeed Ulm only. Hit him with the "get short" stick!


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