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-   -   Abysian Yes, Black Forest No (http://forum.shrapnelgames.com/showthread.php?t=17398)

Jasper January 20th, 2004 11:51 PM

Re: Abysian Yes, Black Forest No
 
Quote:

Originally posted by Kristoffer O:
The fortune tellers each have something like 5% chance of eliminating a bad event. Nothing like the 75% of the great seer of the deeps or 15% of the norns.
<font size="2" face="sans-serif, arial, verdana">Are multiple fortune tellers cumulative? Or does one give maximum coverage?

HJ January 20th, 2004 11:59 PM

Re: Abysian Yes, Black Forest No
 
Quote:

Originally posted by Kristoffer O:
The fortune tellers each have something like 5% chance of eliminating a bad event. Nothing like the 75% of the great seer of the deeps or 15% of the norns.
<font size="2" face="sans-serif, arial, verdana">This is good to know.

I was wondering would it be possible to add icons for those and many other similar things the way pillage bonus, siege bonus and affliction healing was added in this patch? It would be awsome to have the data readily displayed instead of guessing at what the description text really meant.

Saber Cherry January 21st, 2004 12:16 AM

Re: Abysian Yes, Black Forest No
 
Quote:

Originally posted by Raz 24:
I love Black forest http://forum.shrapnelgames.com/images/icons/icon7.gif

But how much does a death 1 scale kill of population in each turn?

<font size="2" face="sans-serif, arial, verdana">Who cares, they're just dumb peasants. http://forum.shrapnelgames.com/images/icons/tongue.gif

Kristoffer O January 21st, 2004 12:38 AM

Re: Abysian Yes, Black Forest No
 
Quote:

Originally posted by HJ:
I was wondering would it be possible to add icons for those and many other similar things the way pillage bonus, siege bonus and affliction healing was added in this patch? It would be awsome to have the data readily displayed instead of guessing at what the description text really meant.
<font size="2" face="sans-serif, arial, verdana">Rather easy. It is mostly a matter of me making some sprites. The coding is simple enough to let me do it. Sailing and inquisition are other such traits I intend to make accessible. Problem is I spend too much time answering your Posts http://forum.shrapnelgames.com/images/icons/icon10.gif

Kristoffer O January 21st, 2004 12:41 AM

Re: Abysian Yes, Black Forest No
 
Quote:

Originally posted by Jasper:
Are multiple fortune tellers cumulative? Or does one give maximum coverage?
<font size="2" face="sans-serif, arial, verdana">I do believe they have additional effect, but I'm not sure if they have one X*5% chance or X number of 5% chances.

January 21st, 2004 12:46 AM

Re: Abysian Yes, Black Forest No
 
POST LESS, MAKE SPRITES MORE!

You could just use the pocket ship symbol as the 'sailing' symbol for ease of use.

Saber Cherry January 21st, 2004 12:52 AM

Re: Abysian Yes, Black Forest No
 
Quote:

Originally posted by Kristoffer O:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by HJ:
I was wondering would it be possible to add icons for those and many other similar things the way pillage bonus, siege bonus and affliction healing was added in this patch? It would be awsome to have the data readily displayed instead of guessing at what the description text really meant.

<font size="2" face="sans-serif, arial, verdana">Rather easy. It is mostly a matter of me making some sprites. The coding is simple enough to let me do it. Sailing and inquisition are other such traits I intend to make accessible. Problem is I spend too much time answering your Posts http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">How about special leader commands? For example, "Spy" (instill unrest and better scouting info) and "Assassinate" could definitely use icons - they confuse a lot of people who are unsure which stealth units do what. "Heal Troops" (along with the heal %), "Summon Allies" (automatic or ordered) would be helpful too. I built a lab in a witch province once because the description indicated they have healing powers... but it turns out that they don't have a "Heal" command http://forum.shrapnelgames.com/images/icons/icon10.gif

A few other useful iconizable stats are "Produces Supplies", "Poison Cloud", "Disease Cloud", "Animal", "Shape Shifter", "Animal Awe", "Poison Spikes", "Castle Defense Bonus", and "Patrol Bonus".

-Cherry

P.S.

and "Newbies, don't build this unit because it will only confuse you."

[ January 20, 2004, 22:53: Message edited by: Saber Cherry ]

Kristoffer O January 21st, 2004 02:09 AM

Re: Abysian Yes, Black Forest No
 
Shame on you! http://forum.shrapnelgames.com/images/icons/icon8.gif Now you've had me making sprites in the middle of the night. Five hours of sleep, but not too difficult students tomorrow.

You got inquisition, sailing, castle defence, animal, forging, and supplies.

Good night http://forum.shrapnelgames.com/images/icons/icon6.gif

Bowlingballhead January 21st, 2004 02:14 AM

Re: Abysian Yes, Black Forest No
 
You know... I know why Saber Cherry of all people, whose work with categorizing is so useful for modders and scenario builders, would want all of these powers listed and marked. I have to say I disagree, though. Call me crazy, but I thought it was darned cool when I first started playing the game that I had to read the flavor text of the units, because you could never REALLY be sure what was there for looks and what was describing an actual power!

PvK January 21st, 2004 02:20 AM

Re: Abysian Yes, Black Forest No
 
There is something to that. I quite enjoy the "not knowing" aspect too, which is why I don't go reading and memorizing most of the spreadsheets fans have made. It's nice not knowing what's out there, because it makes it more unique when new things are found, and with so much stuff, new things are constantly being found, even after months and months of play.

There is an interesting tension between the intrigue of wondering how things work, and curiosity.

PvK


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