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Re: Abysian Yes, Black Forest No
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Re: Abysian Yes, Black Forest No
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I was wondering would it be possible to add icons for those and many other similar things the way pillage bonus, siege bonus and affliction healing was added in this patch? It would be awsome to have the data readily displayed instead of guessing at what the description text really meant. |
Re: Abysian Yes, Black Forest No
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Re: Abysian Yes, Black Forest No
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Re: Abysian Yes, Black Forest No
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Re: Abysian Yes, Black Forest No
POST LESS, MAKE SPRITES MORE!
You could just use the pocket ship symbol as the 'sailing' symbol for ease of use. |
Re: Abysian Yes, Black Forest No
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A few other useful iconizable stats are "Produces Supplies", "Poison Cloud", "Disease Cloud", "Animal", "Shape Shifter", "Animal Awe", "Poison Spikes", "Castle Defense Bonus", and "Patrol Bonus". -Cherry P.S. and "Newbies, don't build this unit because it will only confuse you." [ January 20, 2004, 22:53: Message edited by: Saber Cherry ] |
Re: Abysian Yes, Black Forest No
Shame on you! http://forum.shrapnelgames.com/images/icons/icon8.gif Now you've had me making sprites in the middle of the night. Five hours of sleep, but not too difficult students tomorrow.
You got inquisition, sailing, castle defence, animal, forging, and supplies. Good night http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Abysian Yes, Black Forest No
You know... I know why Saber Cherry of all people, whose work with categorizing is so useful for modders and scenario builders, would want all of these powers listed and marked. I have to say I disagree, though. Call me crazy, but I thought it was darned cool when I first started playing the game that I had to read the flavor text of the units, because you could never REALLY be sure what was there for looks and what was describing an actual power!
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Re: Abysian Yes, Black Forest No
There is something to that. I quite enjoy the "not knowing" aspect too, which is why I don't go reading and memorizing most of the spreadsheets fans have made. It's nice not knowing what's out there, because it makes it more unique when new things are found, and with so much stuff, new things are constantly being found, even after months and months of play.
There is an interesting tension between the intrigue of wondering how things work, and curiosity. PvK |
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