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-   -   Bug, Oversight, or Intended Behavior? (http://forum.shrapnelgames.com/showthread.php?t=17420)

Saber Cherry January 21st, 2004 07:11 AM

Re: Bug, Oversight, or Intended Behavior?
 
Quote:

Originally posted by pole_shift:
Thanks for the fast response Zen and PvK. Ididn't know that about Coral Armor but it makes sense. The weapon the Star Child was using was a Frost Brand with Length=2. Maybe the length needs to be greater to avoid poison damage.
<font size="2" face="sans-serif, arial, verdana">According to Kristoffer... poisoned armor spikes are length 1. But experience gives a different story...

Saber Cherry January 21st, 2004 07:26 AM

Re: Bug, Oversight, or Intended Behavior?
 
Testing:

Axeman gets poisioned by blind Consort.
Swordsman does NOT get poisioned.

Does that clear it up? http://forum.shrapnelgames.com/images/icons/icon12.gif

(In other words, poison spikes are length 2)

[ January 21, 2004, 05:31: Message edited by: Saber Cherry ]

pole_shift January 21st, 2004 07:40 AM

Re: Bug, Oversight, or Intended Behavior?
 
Maybe only the spikes on the *Consort's* armor are Length 2! What about for the Coral Guard? Hmmm...

January 21st, 2004 07:43 AM

Re: Bug, Oversight, or Intended Behavior?
 
The item is called Coral Hauberk and it would be the same regardless of what type of unit it is on.

So Coral Guards, Consorts, Mother Guard, etc would all be the same.

The thing would be to test the Reef Warrior, he has a Coral Curaiss and if any would be different it might be him, if the length was shortened or lengthened.

Saber Cherry January 21st, 2004 07:52 AM

Re: Bug, Oversight, or Intended Behavior?
 
Supposedly they're all the same length. But it also appears that the spikes are specified on the unit, not the armor - Triton Guards have the same coral armor but are not spiky.

rabelais January 21st, 2004 05:03 PM

Re: Bug, Oversight, or Intended Behavior?
 
Speaking of potential bugs, should undead be vulnerable to banefire/decay?

Seems unlikely to me, but they appear to be at present. http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

Rabe the Unusually Dead

Kristoffer O January 21st, 2004 05:14 PM

Re: Bug, Oversight, or Intended Behavior?
 
In any normal universe it is the dead that do decay, not the living http://forum.shrapnelgames.com/images/icons/icon12.gif

Banefires are fires and harm the dead as well as the living.

Banefires are not uranium fires and the decay caused by banefires is not atomic radiation. Atomic radiation does not affect the dead http://forum.shrapnelgames.com/images/icons/icon12.gif .

Norfleet January 21st, 2004 08:11 PM

Re: Bug, Oversight, or Intended Behavior?
 
Can we get something that does atomic radiation damage to go with our undead, then?


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