.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Help with Arco (http://forum.shrapnelgames.com/showthread.php?t=17423)

Unwise January 22nd, 2004 04:42 AM

Re: Help with Arco
 
Bureaucratic scum! I am going to send you home sobbing to your ancestors! I am going to get bronze-age Greek on your ***!

Actually, strike that Last bit.

Unwise January 22nd, 2004 04:50 AM

Re: Help with Arco
 
Following the example of my hated foe, 100_yard_stare (otherwise known as the Most Honorable He Who Will Soon Buy Me Beer), I would like to thank you guys for your advice.

This afternoon while pretending to watch the kids while my wife was in class, I played a quick game against an easy AI Version of my impending opponents. Implementing your hints I was able grind them beneath my elephantine feet while hardly ever routing... much.

Truly your collective wisdom is stupendous, and as I move out of the newbie stage, take my place in the board-sponsored MP games and begin to smite you in a most egregious fashion, I hope you will be able to look back on the service you did me now and not feel too much despair.

January 22nd, 2004 05:06 AM

Re: Help with Arco
 
A few other points on Arco.

Arco has great access to multiple paths of magic. As such they can search and forge alot of different items. Most of the spells, summons and items with a path 4 requirement or lower you will be able to use. If your pretender has a physically strong form you might want to put some of the better items on him and send him out to crush armies with only a light vanguard.

Hoplites while slow are very strong. They can hold back and fight even very strong odds because they have shields and very long weapons. They are best used at a front building in a castle. They are resource intensive, but well worth the costs. They also have very decent morale.

Priestesses can heal Afflictions as well as cast Protection. Don't be afraid to have these around healing whoever happens to be in the province they are. The magic phase is before the movement phase so someone can get healed and move out in the same turn.

Arco's scrying domain lets them know quite a bit about what is coming and how to react. Don't be afraid to use your instant access spell of Astral Window as soon as you find an opponents capital in order to look know what's going on in each of their production centers. This will also let you know who and when people are going to 'change their mind' and attack http://forum.shrapnelgames.com/images/icons/icon12.gif

One Independant you might want to look for/keep an eye on/build a castle on is a decent archer. Woodsmen and Hoburg Xbows are both very good for this.

Watch out for using chariots in the same fashion you use Elephants. They rout and will trample through your own lines unless they have a strong backbone. They are also size 4, so if you do put them on a flank, and your opponent uses cavalry, you will be able to trample them.

I'd shy away from building any mounted with Arco, as none of them have lances.

Slingers make excellent patrollers if you don't happen to have any air gems for a Call of the Wind.

LordArioch January 23rd, 2004 11:46 PM

Re: Help with Arco
 
My advice: bless heart companions. They get really nasty with a couple different blesses, and the extra gold over hoplites is definitely worth it. I've found the weakness of arco to be armor penetration (except for the dangerous elephants), so bless accordingly.


All times are GMT -4. The time now is 01:03 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.