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Re: Possible bug?
Must be a Doom Horror. My mistake.
I just tested the Vastness. He is more than capable of taking out 50-60 Hardened Troops. And still takes out all the Manifestations, Earth Attacks, he did die to a Pale Riders though. But I think it was just the sheer number of lances and being undead. I'd hope a Level 9 Spell would take him out before he can jump to another province. |
Re: Possible bug?
Teleport and Magic duel AFAIK. It's a simple combo to drive a vastness out. Poor vastness is a S3 mage, It should be the biggest weakness.
Teleport + Paralyze + Soul slay or something like as well, it's fine when you give the mage a Rune Smasher / Spell Focus. It's a practically way to slain a SC... and,whats the most important is, all this can be done in magic phase, BEFORE he can jump to another province... Well,I want a Evo/Thu9 commander smasher spell "Power word: Kill" too ^^ [ January 23, 2004, 09:02: Message edited by: void ] |
Re: Possible bug?
Defenders have first movement. So when you teleport to a province the Vastness is in, he gets to cast first. Guess what spell should be every Vastness's first?
I don't want to give it away, but it starts with a P and ends with an E. Since each battle is seperate, the defender will always get to go first and disable opponent SC's that don't have over 28+ MR. |
Re: Possible bug?
Quote:
but...that's easy to solve i think ^^ just have some mages teleport at the same time... Vastness: P Mage1 Mage1: Idling.. Mage2: Duel..fail Mage3: Duel...Wow,done^^ [ January 23, 2004, 12:39: Message edited by: void ] |
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