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Re: still at loss in understanding this...
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Friendly fire fear is certainly not a possibility, as the algorithm presiding it will still order a whole host of crossbowmen to fire on a single enemy unit just close to your men. PDF gave a good example, and I have also one from a Last turn. 25 Hoburgs Xbow men (mine) firing against a single enemy (a light inf), which happen to be adjacent to 6 abysian infantries... Dont tell me that the friendly fire algo is smart here. |
Re: still at loss in understanding this...
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As soon as the whole squad is engaged in melee, they won't switch back to the "fire" order again, unless the enemy routes or is whiped out (is there any other way to become unengaged?) I think I have seen 1/2 squads firing from the 2nd line from time to time in DOM1, but I'm not shure. I can't recall seeing this in DOM2, though. So if it was "in", the devs may have removed the possiblity. A. |
Re: still at loss in understanding this...
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The orders system has very little flexibility; I'm perpetually amazed that some people manage to get a measure of control in their battles. I typically don't, unless I'm using long-range missile troops positioned at the end of the battlefield... |
Re: still at loss in understanding this...
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However, the request is not only that archers shouldn't fire at routing enemies when there are friendlies nearby, it's simply that no ranged unit should risk friendly fire (except perhaps in cases of extremely low risk) even against non-routing enemies. Simply put, ranged units should avoid firing at targets that risk hitting their own men. Err on the side of caution! PvK [ January 25, 2004, 20:48: Message edited by: PvK ] |
Re: still at loss in understanding this...
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Re: still at loss in understanding this...
Anytime you mix shooters and non-shooters, the shooters won't shoot. You must split them up.
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Re: still at loss in understanding this...
By splitting them up do you mean separate commanders or separate squads?
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Re: still at loss in understanding this...
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