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-   -   Modding Questions (http://forum.shrapnelgames.com/showthread.php?t=17559)

Teraswaerto January 30th, 2004 04:34 PM

Re: Modding Questions
 
#clear doesn't work, but if you add new equipment it replaces the old one. Also the hero will keep the name it had, so it will be "hero name" the "unit name", I.E. "Rhianne the what-ever-you-named-your-unit" if the Ulmish hero 381 is edited.

[ January 30, 2004, 14:35: Message edited by: Teraswaerto ]

Bowlingballhead January 31st, 2004 05:43 AM

Re: Modding Questions
 
Okay, new question! How do I dig out the game's unit icons to edit? Obviously, people are doing so. It would make my life much easier to edit rather than make them all up from scratch, and I didn't see any files that were obviously images in the game directory. Maybe I just didn't know what I was looking for.

Teraswaerto January 31st, 2004 08:43 AM

Re: Modding Questions
 
Taking a screenshot of the unit & pasting that to a graphics program is the only way really.

Potatoman January 31st, 2004 08:58 AM

Re: Modding Questions
 
Taking a screenshot from the game is the easiest way to "rip" existing sprites from the game. The hard part is sizing them correctly inside whichever graphics editing program you use to edit the sprites.

Argitoth January 31st, 2004 04:03 PM

Re: Modding Questions
 
Quote:

Originally posted by Teraswaerto:
Taking a screenshot of the unit & pasting that to a graphics program is the only way really.
<font size="2" face="sans-serif, arial, verdana">Would the screenshot be taken zoomed up during battle or just a screen shot in the unit recruit? or having 1152x768 full screen and THEN taking the screenshot?

Gandalf Parker January 31st, 2004 04:36 PM

Re: Modding Questions
 
Quote:

Originally posted by Argitoth:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Teraswaerto:
Taking a screenshot of the unit & pasting that to a graphics program is the only way really.

<font size="2" face="sans-serif, arial, verdana">Would the screenshot be taken zoomed up during battle or just a screen shot in the unit recruit? or having 1152x768 full screen and THEN taking the screenshot? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I would say the easiest might be to use the AllView game (which has all the units in the game available for viewing) then use the formation command. That view seems about the right size and there is only one background color to mess with.

You might also set the games graphic settings different. Such as low-res and 100% non-traparent screens

Doing a battle would help you get the second sprite for combat but usually if you are going to edit it anyway the combat move isnt that hard to do. Just turning an arm or something. I would just use the first sprite and create the second by cut-n-paste

Saber Cherry January 31st, 2004 06:56 PM

Re: Modding Questions
 
It's best to use the method I detailed in another thread, namely, set the opacity to 0% and use a custom, 2-province, all-black-with-2-white-dots tga file for your map. If you pm me your email address, I will email you the "BlackUnitView" tga and map file.

Bowlingballhead January 31st, 2004 08:16 PM

Re: Modding Questions
 
So I'm starting from scratch. Peachy. Well, this just became a longer project. Thanks for letting me know so promptly, though, guys!

Bowlingballhead February 2nd, 2004 04:41 AM

Re: Modding Questions
 
'sprnbr too high for this file'.

That is the error message I get when I start my game - right as I click on the appropriate nation for the first time.

Can anyone help me understand what this means? I can't fix it if I don't know what's wrong.

Gandalf Parker February 2nd, 2004 04:48 AM

Re: Modding Questions
 
Im guessing sprnbr refers to Sprite Number.
Do you have other mods running at the same time? Try turning them off.


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