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Re: Very short question on Communion Master and the slave matrix
The benefits of Communion/Sabbath for Masters are:
2 Slaves +1 to all Magic Paths, Including Holy/Unholy 4 Slaves +2 to all Magic Paths, Including Holy/Unholy 8 Slaves +3 to all Magic Paths, Including Holy/Unholy 16 Slaves +4 to all Magic Paths, Including Holy/Unholy And so on and so on. Then of course fatigue is distributed among the slaves by the masters of the sabbath/communion. You can only have a Crystal item work on someone who has at least 1 path in magic. There is no benefit of having odd numbers of slaves except for Fatigue distribution. |
Very short question on Communion Master and the slave matrix
Hello,
wondering: does a Slave Matrix (forgable item with astral and earth) work on ALL persons who can hold it? I mean: will it also work with commanders who can cast no astral magic, or even no magic whatsoever? (I am asking because I would like to try using a race such as Pangaia with no astral magic with my rainbow pretender, he forges some slave matrixes and gives them to cheap commanders (e.g. harpies), then my pretender need just cast communion master and his rainbow powers will be revealed?) thank you for your info |
Re: Very short question on Communion Master and the slave matrix
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Question: How can I tell if it is working? Normally when you get power-boosting items on a mage, the little numbers with the icons next to them increase -- I have NOT seen this on the various configs with Masters and Slaves. How do I know when my mages get more power? Or the Priests? |
Re: Very short question on Communion Master and the slave matrix
The game does not indicate in any way at all how much power your mage get from the communion. The only way to tell is that he might cast spells he could not cast before.
Remember that you can script spells that are greyed out because you dont have enough skill. For example you can script communion master,smite,smite,smite,smite on a pythium arch-theurg (who only has holy4), and if you bring at least two communicants he will cast the smite. |
Re: Very short question on Communion Master and the slave matrix
An additional Communion Fun Fact -- spells which normally would just affect the Communion Master will also affect the slaves.
Summon Earthpower will make ALL the communicants -- all masters share all communicants -- get reinvigoration 4, for instance. Invulnerability will make them all prot-30. Phoenix Pyre will make them battlefield-immortal unless unconscious. And so forth. Just be careful about overdoing the master/slave ratio -- masters may continue casting spells even when communicants go 200+ fatigue, take damage, and quite possibly die. It's helpful to bring along a nature caster for Relief. |
Re: Very short question on Communion Master and the slave matrix
...and if you bring in 2 masters and 4 slaves, do both masters get +2 all spheres or just +1?
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Re: Very short question on Communion Master and the slave matrix
All masters get the bonus of the # of slaves. Depending on what exactly you are doing I commonly go 3 or 4 masters per 4 slaves.
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Re: Very short question on Communion Master and the slave matrix
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I haven't tested very thoroughly. Have anyone tried after Version 2.* came out? |
Re: Very short question on Communion Master and the slave matrix
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I haven't tested very thoroughly. Have anyone tried after Version 2.* came out? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I just tested once. There can be more than one Master. I could have mistaken when I checked it in Dom 1 or there are some subtle difference between the spell and the Crystal Matrix, which I used mostly in the old test. The slaves still sit there doing nothing. |
Re: Very short question on Communion Master and the slave matrix
Something you should note as you play with Communion, *sometimes* the Slaves wills it around and do nothing (Which is good) but if the Communion Slave spell doesn't fatigue them above 100+ Fatigue and they have the ability to cast a spell slaves will cast it. It's often a good idea with Commumion/Sabbath slaves to place "hold x5," orders so they don't prematurely fatigue themselves, then kill themselves because the masters cast the big spells. When using 3+ masters you can kill your slaves quite easily as the battle progresses if they don't manage their fatigue (Communion Masters have no problem casting high fatigue spells that will kill slaves, they have no remorse http://forum.shrapnelgames.com/images/icons/icon7.gif
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