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Re: ulm help
thanks for the tips! I had been going about things very wrong(going mostly with the special troops from my starting place and not building forts just taking the AI's)
I still have 2 things that i can't decide on. fort type=i was going with the fortifed city for the 50 admin and since there are some troops i can only build in my starting fort i felt this made the best use of it. I have since tried the wizard fort? 2 turns 30 admin i do much better with expansion 2 priests can build a complete new base in 2 turns. I have also tried the castle but so far i am leaning toward the best 2 turn fort. scales-i normally crank up my production was wondering if i should crank up growth instead as it may be better in the long run if my population keeps getting bigger and bigger. (although i am not sure how the scales exactly work). |
Re: ulm help
also for my prophet i normally build the special knight in my home province(dark lord?) and make him an earth mage, He is very tough espcially when i get him some iteams, spells armor and weapons he really is the superstar of my expansion force(as my pretender main job is the find magic sites)
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Re: ulm help
The best info I have found for scales is located in the sticky thread titled "Newbies and confused people". Read the 19 December Newby Guide, Section Seven.
Aikamun |
Re: ulm help
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Re: ulm help
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So you are swimming in the Sea of Tons Gems.Duh, so cast the Golem-Construct,make it a prophet and enjoy the extra foot slot(you can equip a quickness boot,or,lets say it's really you are a berserker,a plane boots).... |
Re: ulm help
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[ February 02, 2004, 12:23: Message edited by: void ] |
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