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-   -   Empire wide facilities (http://forum.shrapnelgames.com/showthread.php?t=1763)

Marty Ward February 7th, 2001 03:46 AM

Re: Empire wide facilities
 
I like that seat of government idea. Makes a system a "must defend" place. You could pretty much guarantee a fight there.
There really are no strategically important systems. One fully developed system is as good as another. Putting empire wide facilities in would help create valuable property, espescially if they could be captured or your were limited in how many of an item you could buid in a game.

Sinapus February 7th, 2001 11:24 PM

Re: Empire wide facilities
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Aq-s'ain:
*Snif*! With current SE4 system, there really isn't anything comparable to... Executor, for example. Or even better, Colossus. Of course one doesn't usually build gigantic fleets of dreadnaughts or baseships, but still... It would be cool to have a ship which, when destroyed, would cause some *serious* happiness penalties for it's owner.. And if possible, some nice (happinese)bonus for the race responsible for the deed. ("...We have proven without a doubt our technological superiority over...")
<HR></BLOCKQUOTE>

Hm. Good thing there aren't any area-effect weapons in SE4. Someone might plant fusion bombs in an asteroid field, then send a fake distress signal to lure this ship in. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif



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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"


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