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-   -   Marignon strategy (http://forum.shrapnelgames.com/showthread.php?t=17631)

February 2nd, 2004 09:16 PM

Re: Marignon strategy
 
Quote:

Originally posted by Coffeedragon:
Why does no one (except me http://forum.shrapnelgames.com/images/icons/tongue.gif ) ever mention that Broken Ermor has some of the toughest LIVING Infantries around?

They would be good even if they had no undead at all, imho. WITH lots of free undead, Broken Ermor is TOO good.

I shudder at having to fight a human player with Broken Ermor. http://forum.shrapnelgames.com/images/icons/shock.gif
<font size="2" face="sans-serif, arial, verdana">Erm. Pythium has the same units, with the exception of the Praetorian Guard (where they get the Emerald Guard).

While good they are far from the best. They work very well together, have javalins, and are hard to kill with arrowfire.

Broken Ermor needs undead to survive and probably a bit more. Especially since their mages are so linear.

licker February 2nd, 2004 11:16 PM

Re: Marignon strategy
 
Marginon with misfortune 3 is a bad idea in my mind. The heros for Marg are pretty nice to run into. Personally I'd go for as much luck and production as you can afford based on your magic. I think you'll find you don't need the extra income from order as much as you'll like the production and the luck boni. That's for SP anyway, for MP... I dunno, I'd still lean against misfortune3, even with order its not as good as it was.

I'd rush research to get flaming arrows, xbows with those babies are real nice. Consider using a 9th level blessing effect for your knights, either water or earth (earth is nice since most (all?) of your mages are holy and the reinvigoration is a good bonus). Otherwise build a knight (or more as production allows) a turn, fill in the rest with xbows and the occasional higher protection infantry (indies are fine for them too). Set your group of knights on one or both flanks with hold and attack rear, set your infants infront of your xbows with gaurd commander, and stick their commander (someone expendable) in their midst with holdx5 then stay behind. Set your xbows to fire at archers, or fire at closest, or have multiple Groups of xbows with multiple targets, whatever you need depending on whom you are up against. Fire gets alot of good spells out of evocation, so get that up to lvl 4 or 5 eventually, and as you can work in construction you can start making your mages pretty nice, though expensive to lose.

Using strats like that I can whomp up on the AIs pretty well, even Ermor, though with them I tend to get a few higher level priests and even friars (at other fortresses). Marg isn't that to play really, at least vs. the AI.

Smokey February 3rd, 2004 02:33 AM

Re: Marignon strategy
 
What is an overland ritual? Like seeking arrow?

February 3rd, 2004 02:37 AM

Re: Marignon strategy
 
Seeking Arrow, Fires from Afar, Murdering Winter, Wind Ride, etc.

Rituals that are cast that have an effect that isn't combat oriented, summons a unit, or creates a 'Global Enchantment'.

Arryn February 3rd, 2004 02:37 AM

Re: Marignon strategy
 
Quote:

Originally posted by Smokey:
What is an overland ritual? Like seeking arrow?
<font size="2" face="sans-serif, arial, verdana">Yes. Spells cast when not in combat.


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