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Re: Burden of Time
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[ February 03, 2004, 03:00: Message edited by: Graeme Dice ] |
Re: Burden of Time
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Re: Burden of Time
Yes, and dispel only costs 30 (though there is the guessing game on overpowering to consider). Moreover, in a game with more than two human players, casting BoT means they are attacking everyone else, and the others will be even more likely to gang up on Ermor than they already were.
PvK |
Re: Burden of Time
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If it does, then #6 can't work, while if it doesn't then #16 can't work. I must be missing something ... |
Re: Burden of Time
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Re: Burden of Time
Aha. Got it.
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Re: Burden of Time
Hi.
Has anyone ever had GE's NOT disappear when you kill the mage? Right now I'm playing a SP game, and three GE's put in place by C'tis are still active, ten turns after I eliminated them from the game. Two of these are Burden of Time and Foul Air, so you can guess how annoyed I am. Oh, and the GE I put up disappeared promptly when the mage was killed. Of course. I guess this is just a bug... just wondering if anyone else has experienced it. I'm playing the seven-nation rumble scenario if that makes any difference. cheers... |
Re: Burden of Time
GEs go away if you kill the casting mage. However, in the case of C'tis, it's possible you eliminated them without killing the actual mage who cast the spell, and as a result, he was never really "killed", even though he faded away upon the elimination of the nation.
Of course, now he no longer exists, so you can't kill him. Or so goes my theory on the matter, anyway. |
Re: Burden of Time
Hmm, I didn't know that could happen. I'm pretty sure that's not the case though. I took their capitol and killed their pretender after conquering all their territory, so none of their troops were left to 'fade away'. Unless they had a stealthy empoisoner somewhere who had taken his death-magic vitamins... actually, I remember now that Foul Air was cast on the same turn that I eliminated them. They had only the one province at the time; it couldn't have been cast from anywhere else, and all their troops were killed in the Last battle.
Anyway, it's not a big deal, I was just wondering if this was a known bug. I tried searching and found a 27-page post on bugs that I didn't feel like reading through... http://forum.shrapnelgames.com/image...s/rolleyes.gif cheers... |
Re: Burden of Time
If a unit routs in the final battle for a castle (Storming) it will retreat to a nearby province. If you kill the God and he has no dominion, suddenly those units 'disappear' (Prophet is the main culprit).
So if the caster of the original spell 'routed' instead of died or in some way got away (if it wasn't the God who cast the spell) the effect will be there for the length of the game until they are overpowered or dispelled. |
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