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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
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I supposes it is some sort of No-Retreat oerride switch, used in perhaps Death Match too. -Gateway103 |
Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
True. For example by giving leaders 50 morale in such circumstances...
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
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There are lots of workarounds, but they all seem to work against either the theme or the relatively high price for the Moloch, considering its vulnerabilities. |
Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
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Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Agree wholeheartedly with Mr. Ebbesen on this.
Please change the soon to be mightier Moloch. PS(The mighty Peter Ebbesen leaves the EUII forums? What happened? Is this a short forray into other realms, or a more permanent visit?) |
Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
Hi,
There's another option that involves modding. Make the Moloch immortal. I piggybacked some changes onto the Healing Pretender mod. I made several of the pretenders (mostly the undead ones, like the Carrion Dragon) immortal. I also made some pretenders regenerate, little tweaks like that. One of the ones I changed was the Moloch. I haven't had him rout yet. IMO his paths are way too expensive as he is, so this balances it out some. Just a thought, V'ger gone |
Re: Change request: Rescuing the Moloch From Whimpy Imps Inc.
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Immortal creatures do not retreat when fighting in friendly dominion. [ February 10, 2004, 07:46: Message edited by: Morag ] |
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