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Re: Fighting For and Against Ulm -Expert Advice, Please
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This is one thing I like in Iron Faith Ulm: your forgers get a random pick, which with your forging powers, greatly improves your magic versatility. If only they didn't lose their Drain immunity... |
Re: Fighting For and Against Ulm -Expert Advice, Please
I found that Miasma or Burden of Time or both together really disturb Ulm. Well, they disturb everyone, but when Ulm invaded and I had to keep falling back into my own dominion, their big units got weaker and weaker. Their armies soon lost all the fodder, but the big units kept coming. Then they got very sick.
I cut them off then and hit them with my pretender with fear causing items. They broke fairly quickly, especially as many had battle fright. When they fled and had no where to run to, they died. Seeing twelve cave drakes which had been trashing my provincial defense disappear that way was encouraging. Curse also helped, I had the shield that throws a curse each turn. That set them up for more afflictions in battle. It seems those strong and long Lasting units can be worn down this way. Also investigate fear. Does Man have access to Terror on the Nature magic side of things? And yes, another vote for crossbows! |
Re: Fighting For and Against Ulm -Expert Advice, Please
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Re: Fighting For and Against Ulm -Expert Advice, Please
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The only problem is that this province is likely to be pretty close to a proselytising neighbour, and when he attacks, you'll lose all your scientists. So protect them well. mcv. PS: Hi! I'm new. Played the demo Last week, got the game this week, and I'm hoping for a multiplayer next week. |
Re: Fighting For and Against Ulm -Expert Advice, Please
With Ulm's forging bonus, and especially with Iron Faith's weaker researchers (particularly in Drain), I recommend doing the obvious: make a bunch of research bonus items and pile them two per researcher on cheap researchers, such as Revenants. Ideally, you dig up some death gem income and invest in Skull Mentors and Lightless lanterns. That +15 research bonus for about 7 gems and zero gold goes a long way towards catching up on research, and lets you use otherwise-lame researchers, leaving whatever good magicians you might have, to do other work.
Ulm needs to develop some alternate forces, to deal with its opponents' "solutions" to Ulm's heavy armor. Deploy spies and scouts to track what's coming your way, and deploy a counter. Undead mobs are good complements to Ulm, since things like poison, fear, mental attacks, soul attacks, bone grinding, etc., generally have zero effect on them. Always include cannon fodder with elite units, to soak up enemy attacks so your better, slow-to-build units live a lot longer. PvK |
Re: Fighting For and Against Ulm -Expert Advice, Please
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This is one thing I like in Iron Faith Ulm: your forgers get a random pick, which with your forging powers, greatly improves your magic versatility. If only they didn't lose their Drain immunity... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ulm generally can't mass produce Slave matrix, and it's a waste to use Smiths as slaves, I'd much prefer to get indy Astral-1 mage http://forum.shrapnelgames.com/images/icons/icon12.gif "IF Forging power" ??? I believed that Iron Faith doesn't have forging bonuses (it has no Smiths) http://forum.shrapnelgames.com/image...s/confused.gif ... |
Re: Fighting For and Against Ulm -Expert Advice, Please
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(And if you really want to talk about it : if only other players weren't asking Ulm lots of toys I'd have made some Matrix earlier ... http://forum.shrapnelgames.com/images/icons/shock.gif ) |
Re: Fighting For and Against Ulm -Expert Advice, Please
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[Looking for an ally http://forum.shrapnelgames.com/image...s/rolleyes.gif ] |
Re: Fighting For and Against Ulm -Expert Advice, Please
Black Priests have a 25% Forging Bonus, same as Smiths.
Not that you'd want to make Slave Matrix' anyway. Unless they cost just 5 Earth ;P |
Re: Fighting For and Against Ulm -Expert Advice, Please
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