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-   -   Jotun Gode overpriced? (http://forum.shrapnelgames.com/showthread.php?t=17682)

Arryn February 6th, 2004 03:38 AM

Re: Jotun Gode overpriced?
 
Quote:

Originally posted by Norfleet:
Yeah, and if you're using units like Shambler Thralls or Lobo Guards....courage, schmourage. Aren't mindless, unbreakable cannon fodder units great?
<font size="2" face="sans-serif, arial, verdana">Yep. I don't use the lobos, but the shamblers are handy.
Quote:

And how *DO* you use the land priests to build your temples underwater? Do you actually go through the trouble of forging a waterbreathing thing to use the land priests underwater?
<font size="2" face="sans-serif, arial, verdana">Quite simple. I don't build temples underwater. I tend to expand on to land pretty quickly. I send one SS priest to build an initial land temple, and from then on I make land priests for temple-raising or preaching. Another tactic is to make a lab on land, summon a holy-endowed critter such as a Harbinger or Angel, and let them do what is necessary for the sacred cause. I build temples to push dominion, and I generally don't need to push dom at sea. The temples are most effective for my purposes right up against my enemies, and they're almost all land-based, and usually inland.

General Tacticus February 6th, 2004 10:25 AM

Re: Jotun Gode overpriced?
 
Quote:

Originally posted by Arryn:
Yep. I don't use the lobos, but the shamblers are handy. Quite simple. I don't build temples underwater. I tend to expand on to land pretty quickly. I send one SS priest to build an initial land temple, and from then on I make land priests for temple-raising or preaching. Another tactic is to make a lab on land, summon a holy-endowed critter such as a Harbinger or Angel, and let them do what is necessary for the sacred cause. I build temples to push dominion, and I generally don't need to push dom at sea. The temples are most effective for my purposes right up against my enemies, and they're almost all land-based, and usually inland.
<font size="2" face="sans-serif, arial, verdana">Angels and Harbingers are a good way along the research tree, by the time you get them you probably don't need them as much. One way or another, by that time, you probably have unbreakable summons/ high morale units / standard bearers / overwhelming numbers...

Arryn February 6th, 2004 11:05 AM

Re: Jotun Gode overpriced?
 
Quote:

Originally posted by General Tacticus:
Angels and Harbingers are a good way along the research tree, by the time you get them you probably don't need them as much. One way or another, by that time, you probably have unbreakable summons/ high morale units / standard bearers / overwhelming numbers...
<font size="2" face="sans-serif, arial, verdana">All true. Further back in this thread, though, the discussion of needing priests for such things as blessings was discussed. I was stating that using R'lyeh, I use summons (rather than bought priests) for that purpose. The Arch Angel (yes, it's advanced spell tech, and pricey I'll admit) does have the highly redeeming (pun intended) qualities of being H4 (Divine Bless, such a lovely spell), flying move 3, F3 (Fires from Afar caster), and sundry other sweet aspects. By the time I can cast the spell I usually have enough gem income to cast it every 2-3 turns. I typically have few better uses for the astral gems than summoning angels.

Oh, and yes, I so very much enjoy seeing packs of avenging angels flitting across the map, ignoring terrain and spreading the gospel -- by the sword and flame if need be!

Some (many) things that can be done in this game may not be "efficient", but they are so gratifying, in that visceral "take that!" sort of way. Bowling over your foes with cheap hordes of (insert favorite troop here) is droll (not to mention a carryover from RTS games). It's so much more elegant to bludgeon them instead with powerful, arcane critters, or with nigh-impervious SCs rampaging deep behind enemy lines (I have a 5-star Vastness in one game that is a joy to behold).


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