Arryn |
February 6th, 2004 11:05 AM |
Re: Jotun Gode overpriced?
Quote:
Originally posted by General Tacticus:
Angels and Harbingers are a good way along the research tree, by the time you get them you probably don't need them as much. One way or another, by that time, you probably have unbreakable summons/ high morale units / standard bearers / overwhelming numbers...
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<font size="2" face="sans-serif, arial, verdana">All true. Further back in this thread, though, the discussion of needing priests for such things as blessings was discussed. I was stating that using R'lyeh, I use summons (rather than bought priests) for that purpose. The Arch Angel (yes, it's advanced spell tech, and pricey I'll admit) does have the highly redeeming (pun intended) qualities of being H4 (Divine Bless, such a lovely spell), flying move 3, F3 (Fires from Afar caster), and sundry other sweet aspects. By the time I can cast the spell I usually have enough gem income to cast it every 2-3 turns. I typically have few better uses for the astral gems than summoning angels.
Oh, and yes, I so very much enjoy seeing packs of avenging angels flitting across the map, ignoring terrain and spreading the gospel -- by the sword and flame if need be!
Some (many) things that can be done in this game may not be "efficient", but they are so gratifying, in that visceral "take that!" sort of way. Bowling over your foes with cheap hordes of (insert favorite troop here) is droll (not to mention a carryover from RTS games). It's so much more elegant to bludgeon them instead with powerful, arcane critters, or with nigh-impervious SCs rampaging deep behind enemy lines (I have a 5-star Vastness in one game that is a joy to behold).
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