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Re: Random Map Generator
I haven't totally given up on the random map generator... just on helping Targa run it on his Windows box http://forum.shrapnelgames.com/images/icons/icon9.gif
By playing with the -d switch, you can easily have more "uniform" provinces; that is, the brown/green/etc dots won't be so isolated. Easier on the eyes, if you ask me, though the result is still quite bland - anything nicer would clearly need some image processing, which can be done with the Gimp, but I don't have the courage to go through the Gimp documentation to learn how to do this. I should add a switch to make the random generator output a single color for land, like it does for sea; that would probably make life easier on the "hand" creators, and would not be too much work. But then, I wonder - should I leave terrain in the .map file, or not? |
Re: Random Map Generator
Any maps done by hand will require using the map editor from the game, so you don't even need a .map file at all.
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Re: Random Map Generator
Ive been trying to get the maps blurred to be easier on the eye. But I cant get any way to blur while avoiding the white dots and borders. Is there any chance to...
A) write the targa, shell out to a blur command (imagemagick makes blur easy), then re-write the white dots? or B) write two copies of each map. The normal one, and then another of JUST the borders and capitals? I could blur the first then merge opague the second one. In fact Im thinking that a black map with borders and capitals might be desired by some so they can decide what is water and what is land. |
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Im also considering washing the image thru a simple format, maybe raw C code image storage, figure out the code for each of the 3 colors I want saved, then using SED to run thru it and replace all that is NOT the 3 colors to black or transparent, then merge it back after the original is blurred. |
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