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Re: 2 bugs in scenario editing, and a question
Quote:
There is, however, another interesting map edit bug I've found: Despite flagging certain parts of the map "NO START", I wound up starting there anyway. Doublechecking it, I found that I had, in fact, flagged that island "no start"....and started there anyway. Is this flag not working? |
Re: 2 bugs in scenario editing, and a question
Pocus, a couple things I've observed :
1/Editing .map in Notepad looks screwed (the original files only have #13 that doesn't show a line break under Notepad), so I use Wordpad. Maybe this changes absolutely nothing in game... 2/ Startspell DOES work ! I've played one game of ArcoEye map where the AI cast its starting "Arcane Nexus" spell on turn 6 or so, way before he could have researched it. Then I changed the .map to allow a human to play Arco, and I did saw the spell in the Cast Ritual spell list right from the start ! The command doesn't work in mod (.dm) files though)... |
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