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-   -   How the heck . . . (http://forum.shrapnelgames.com/showthread.php?t=17704)

Targa February 7th, 2004 06:10 PM

Re: How the heck . . .
 
Yes, also commonly referred to as "Molech" or "Molekh", but you weren't supposed to demystify it. http://forum.shrapnelgames.com/images/icons/icon12.gif

Here's an interesting AD&D read on Moloch:
Moloch: A devil for all campaigns

Gandalf Parker February 7th, 2004 06:46 PM

Re: How the heck . . .
 
Quote:

Originally posted by Targa:
Yes, also commonly referred to as "Molech" or "Molekh", but you weren't supposed to demystify it. http://forum.shrapnelgames.com/images/icons/icon12.gif

<font size="2" face="sans-serif, arial, verdana">How can he avoid his real job kicking in?
"Teacher: religion/social sciences "

[ February 07, 2004, 16:47: Message edited by: Gandalf Parker ]

moodgiesanta February 9th, 2004 12:48 AM

Re: How the heck . . .
 
I have Nethack on my PDA. It's great, but the Zangband variant of Angband seems the best to me . . . http://forum.shrapnelgames.com/images/icons/icon7.gif

Kristoffer O February 9th, 2004 06:45 PM

Re: How the heck . . .
 
You can't attract house-keeper-succubi by kicking on sinks in Zangband! Or tin a troll, or fight a tooth-marked troll (toothmarks from your attempt to devour him before he regenerates back to life) http://forum.shrapnelgames.com/images/icons/icon10.gif

licker February 9th, 2004 07:12 PM

Re: How the heck . . .
 
Quote:

Originally posted by Kristoffer O:
You can't attract house-keeper-succubi by kicking on sinks in Zangband! Or tin a troll, or fight a tooth-marked troll (toothmarks from your attempt to devour him before he regenerates back to life) http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">LOL!!

It begins in this forum now... the debate as to which roguelike is dominant... Don't knock Zangband too much though it has enough wierdness in it to keep most people happy. My personal fav is Eyangband, with OAngband a close second, though for pure insanty (of options that is) TOME has got everything beat by such a huge margin that it isn't even close. TOME is the Dominions of the *bands http://forum.shrapnelgames.com/images/icons/icon7.gif

moodgiesanta February 10th, 2004 03:37 AM

Re: How the heck . . .
 
Quote:

Originally posted by Kristoffer O:
You can't attract house-keeper-succubi by kicking on sinks in Zangband! Or tin a troll, or fight a tooth-marked troll (toothmarks from your attempt to devour him before he regenerates back to life) http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">But you can't, in Nethack, be a Yeek. How could you possibly play a Rogue like game after having the option to play a Yeek, or fighting the Disembodied Hand that Strangled People?

Besides, Zangband and even moreso Angband are much more accessible to the average gamer.

And I play and prefer Zangband. That immediately makes it better. You see, I've learned a lot about how to argue from these internet forum things. http://forum.shrapnelgames.com/images/icons/icon12.gif

Gandalf Parker February 10th, 2004 03:46 AM

Re: How the heck . . .
 
[conversation slowing down] [time to throw a rock into the pond]
Personally I gave up nethacks for MUDs

[ February 10, 2004, 01:47: Message edited by: Gandalf Parker ]

moodgiesanta February 10th, 2004 03:59 AM

Re: How the heck . . .
 
MUDs?

[ February 10, 2004, 02:00: Message edited by: moodgiesanta ]

Gandalf Parker February 10th, 2004 04:25 AM

Re: How the heck . . .
 
Quote:

Originally posted by moodgiesanta:
MUDs?
<font size="2" face="sans-serif, arial, verdana">Multi-User Dungeons. Text based hack-n-slash. Lots of zones you go into, some with puzzles, some just with monsters, lots of people grouping together. Kindof like IRC with with a game attached. Anyone can get the code, anyone can increase it, anyone can run one, thousands are Online. Alot of game developers, especially for the Online worlds that are popular now, started with muds.

Targa February 10th, 2004 04:29 AM

Re: How the heck . . .
 
Yours didn't seem to have much activity when I created a char there a couple of days ago, Gandalf. http://forum.shrapnelgames.com/images/icons/icon7.gif Personally, I prefer SMAUG-based MUDs.

Edit: Medievia is also a very interesting variant. Having its roots in MUDs, but being very far advanced and making use of "text graphics".

[ February 10, 2004, 03:10: Message edited by: Targa ]


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