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Re: How the heck . . .
Yes, also commonly referred to as "Molech" or "Molekh", but you weren't supposed to demystify it. http://forum.shrapnelgames.com/images/icons/icon12.gif
Here's an interesting AD&D read on Moloch: Moloch: A devil for all campaigns |
Re: How the heck . . .
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"Teacher: religion/social sciences " [ February 07, 2004, 16:47: Message edited by: Gandalf Parker ] |
Re: How the heck . . .
I have Nethack on my PDA. It's great, but the Zangband variant of Angband seems the best to me . . . http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: How the heck . . .
You can't attract house-keeper-succubi by kicking on sinks in Zangband! Or tin a troll, or fight a tooth-marked troll (toothmarks from your attempt to devour him before he regenerates back to life) http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: How the heck . . .
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It begins in this forum now... the debate as to which roguelike is dominant... Don't knock Zangband too much though it has enough wierdness in it to keep most people happy. My personal fav is Eyangband, with OAngband a close second, though for pure insanty (of options that is) TOME has got everything beat by such a huge margin that it isn't even close. TOME is the Dominions of the *bands http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: How the heck . . .
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Besides, Zangband and even moreso Angband are much more accessible to the average gamer. And I play and prefer Zangband. That immediately makes it better. You see, I've learned a lot about how to argue from these internet forum things. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: How the heck . . .
[conversation slowing down] [time to throw a rock into the pond]
Personally I gave up nethacks for MUDs [ February 10, 2004, 01:47: Message edited by: Gandalf Parker ] |
Re: How the heck . . .
MUDs?
[ February 10, 2004, 02:00: Message edited by: moodgiesanta ] |
Re: How the heck . . .
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Re: How the heck . . .
Yours didn't seem to have much activity when I created a char there a couple of days ago, Gandalf. http://forum.shrapnelgames.com/images/icons/icon7.gif Personally, I prefer SMAUG-based MUDs.
Edit: Medievia is also a very interesting variant. Having its roots in MUDs, but being very far advanced and making use of "text graphics". [ February 10, 2004, 03:10: Message edited by: Targa ] |
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