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-   -   I give up, you finally won me over (http://forum.shrapnelgames.com/showthread.php?t=17718)

Teraswaerto February 7th, 2004 09:38 AM

Re: I give up, you finally won me over
 
It can be used when you are fairly certain there aren't any astral mages in the province you are looking at. It's always a bad idea to cast it with your pretender.

There is another spell, Astral Window, that does the same thing without the risk, though it takes more astral skill & more gems to cast.

RonnyRoy February 7th, 2004 03:40 PM

Re: I give up, you finally won me over
 
Thanks Parker http://forum.shrapnelgames.com/images/icons/icon7.gif

I tried a new game as Tien Chi. Seemed like a pretty fun race, but i think I spread out to much. I had a lot of land, when 2 sides started warrring me. Didnt have a chance.

In my new game (as Jotunheim) its actually going pretty good. I got a pretty big army (it feels big, i probably aint seen nothing yet), that is causing big problems for the Vanheim.

My problem is the support though. I have to spread my armies out on 2 provs at a time. It does make conquest faster, but if he still has a big army coming, it could be fatal that i cant stack them.

Is there a way to increase the supply of provinces? And/or a way to cut the supply cost of current units?

I have changed my production focus to magical units, but that isnt helping right now. Instead of units im using the gold to create more mages to research/summon.

The big hag (forgot the name) volunteered... she is an excellent unit indeed! What are the odds of that happening? Is it something that happens for every side? Seems like a big random factor if not...

Targa February 7th, 2004 04:11 PM

Re: I give up, you finally won me over
 
Quote:

Originally posted by RonnyRoy:

Is there a way to increase the supply of provinces? And/or a way to cut the supply cost of current units?

<font size="2" face="sans-serif, arial, verdana">Jotuns are giants, so they eat alot. http://forum.shrapnelgames.com/images/icons/icon7.gif
You could build a castle. You could forge some magical items (giant pot of broth or whatever) and stick them on your commanders.

Quote:


The big hag (forgot the name) volunteered... she is an excellent unit indeed! What are the odds of that happening? Is it something that happens for every side? Seems like a big random factor if not...

<font size="2" face="sans-serif, arial, verdana">It's fairly common to have heroes show up at your castle gates and volunteer.

Bossemanden February 7th, 2004 04:33 PM

Re: I give up, you finally won me over
 
IIRC the chances of having national heroes show up is:
(3%+-1% per luck/unluck)/turn cumulative.

So for a Luck -3 nation there is no chance of a national hero and for Luck +3 its 6%/turn cumulative.

johan osterman February 7th, 2004 04:39 PM

Re: I give up, you finally won me over
 
Quote:

Originally posted by Bossemanden:
IIRC the chances of having national heroes show up is:
(3%+-1% per luck/unluck)/turn cumulative.

So for a Luck -3 nation there is no chance of a national hero and for Luck +3 its 6%/turn cumulative.

<font size="2" face="sans-serif, arial, verdana">It is not turn cumulative it just a flat 3+luck% each turn you have the, otherwise you have the probability correct.

RonnyRoy February 7th, 2004 04:55 PM

Re: I give up, you finally won me over
 
Hej Bossemanden. Jeg kan se du også er fra Danmark? http://forum.shrapnelgames.com/images/icons/icon7.gif

Well, in my game Angerboda has made a big difference. Guess i shouldn´t go for an unlucky nation then http://forum.shrapnelgames.com/images/icons/icon10.gif

As for supply, i´m building the castle now. I just wish the supply would be taken from the province the army CAME from, rather than the province they just conquered.

Is there a time limit for when the starvation sets in, or is immediately when you are to low on supplies?

[ February 07, 2004, 15:28: Message edited by: RonnyRoy ]

Gandalf Parker February 7th, 2004 05:08 PM

Re: I give up, you finally won me over
 
The nations all have pros and cons. If you do bad with one just shrug and figure its for someone else. The best thing is to find a nation where their advantages fit your gameplay.

Jotun can be tempting to people who picture an army of giants moving across the map. For that style of play they would be best trying Ulm. The giants dont make a good army. They make a very useful PART of an army.

Jotun actually works pretty well for me playing in a slower defensive mode. Their province defense is cheap and powerful. A 6 does just as well as 11 or 15 for other nations. There are a number of interesting strategys using Jotun.

RonnyRoy February 7th, 2004 07:02 PM

Re: I give up, you finally won me over
 
Well, i also like the giants. Its great to be scared by the size of the enemy force, only to realise that your much "smaller" army can easily beat them http://forum.shrapnelgames.com/images/icons/icon7.gif

The supply problem isnt as bad as i first thought. Mainly because my final strike against the Vanheim was interrupted by the other 2 nations. Now i have to spread my army to defend myself. Like you said, Jotuns are great defenders, so im not so worried.

I tried the monolith pretender btw. I wasn´t sure how big an disadvantage the immobility is, but so far it hasnt been a problem. Very good pretender. Do you guys agree?

Gandalf Parker February 7th, 2004 07:35 PM

Re: I give up, you finally won me over
 
Again depends on your play style. The non-moving pretenders can be a real pain to try and kill off. It forces the other player to do more preparation before getting rid of you. I think it works well if Im in a small game with a weak castle where I can pretty much expect to be attacked. Its not a bad defensive-player choice but obviously not so good for the offensive players.
heehee I recognize your avatar. Amazing who can become famous on the net.

[ February 07, 2004, 17:36: Message edited by: Gandalf Parker ]

Targa February 7th, 2004 07:38 PM

Re: I give up, you finally won me over
 
Quote:

Originally posted by RonnyRoy:

I tried the monolith pretender btw. I wasn´t sure how big an disadvantage the immobility is, but so far it hasnt been a problem. Very good pretender. Do you guys agree?

<font size="2" face="sans-serif, arial, verdana">I'd like to hear more about this style of play myself. Only one time did I choose an immobile pretender (I think it was that flaming head that JK uses as an avatar). Didn't realize it was immobile until I tried to move to a diff province, then quit and chose a diff pretender. Unsure how to utilize these guys. Can just research and cast rituals/forge? Can't go out and fight (unless you teleport or something, then you have to be able to get back home somehow), can't go search for magic sites (unless you use akashic spell). What's the appeal? Thanks.


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