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-   -   Carrion Woods - Issues (http://forum.shrapnelgames.com/showthread.php?t=17723)

Catquiet February 8th, 2004 04:58 PM

Re: Carrion Woods - Issues
 
Quote:

Originally posted by Arralen:
Posted this suggestion in another Carrion Woods thread already, but seemingly nobody noticed...

- Make all "Carrion Woods"- specific troops cost 0 upkeep.

- Make new nation spec. site:
"The hidden grove of natures call" or somesuch.
Works similar to R'lyehs gate, but with nature skill. Gives standard troops, nature summons, black troops, black commanders with growing skill.
.

<font size="2" face="sans-serif, arial, verdana">If I had the mod tools, I would make Carrion Wood's income based on it's dominion. For every tick of growth in a province you would get +4 gold, regardless of population.


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