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Re: new orders planned?
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- do not charge into melee after running out of ammo and, - do not retreat into another province if you win the battle. |
Re: new orders planned?
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If "Fire and Flee" could be modified to allow firing until the enemy is 1 turn away - or even until a unit engages in melee - archers and javelin units could be used for skirmishes and raids... Quote:
If stalemate-avoidance is really crucial (I don't think it is), an exception could be hard-coded so that in any battle, if no units move or fire on either side for 10 turns (eg 2 Groups of archers waiting for the other group to move), all orders get deleted. PLEASE!!! PLEASE PLEASE PLEASE!!! http://forum.shrapnelgames.com/images/icons/icon10.gif -Cherry [ February 10, 2004, 18:13: Message edited by: Saber Cherry ] |
Re: new orders planned?
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Re: new orders planned?
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This could also be given to non-missile units where the meaning would be "hold infinitely" (or at least "hold for 10 turns, and only then attack"). I donīt think there is any historic justification for not being able to give defensive orders. |
Re: new orders planned?
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However, I don't see why a "fire or hold" order (or firing by bodyguards) would be problematic. Dom II already enforces a time limit that resolves stalemated battles. At worst, you could have two regiments of archers that fire at each other, and if neither has routed by the time ammo is exhausted, they both stare across the battlefield at each other until the time limit arrives and the attacker retreats. While this could certainly be unfortunate for the attacker, it's his own fault for not bringing a contingent of melee troops (or having them routed early) - or using the normal Fire order for his archers, which would let him give a target priority and have them attack when their ammo runs out. The battle will still end with a definite resolution. Currently units such as Vanir, Daoine Sidhe, Red Guard, Centaur Warriors etc. are considerably reduced in effectiveness as bodyguards because they won't use all their weapons. To say nothing of the poor Things of Many Eyes which have no use if they can't even guard summoners... |
Re: new orders planned?
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Re: new orders planned?
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Re: new orders planned?
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'Hold and Attack' orders allowing firing of missile weapons is (on the other hand) good news. The thing that really gets me though is the 'fire and flee' command. As it is skirmishing is impossible, because your army of skirmishers will scatter to any adjacent provinces, inevitably meaning some are without commanders and cannot be regrouped. With all respect to Illwinter for an awesome game I must say that 'fire and flee' is broken. The change in 'Hold and Attack' doesn't help you skirmish, because the whole point is never to come to melee. Please please Illwinter make skirmishing possible - if you do it will change my style of play, and consequently the nations I play, considerably. |
Re: new orders planned?
Yes. By all means have the scattering behaviour for routing units. But units that deliberately retreat by any mechanism would and should stick together.
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Re: new orders planned?
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[ February 11, 2004, 01:12: Message edited by: Coffeedragon ] |
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