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Re: Which pretender design is best...?
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Rabe the Slowed-way-down.... |
Re: Which pretender design is best...?
I believe it is, but it won't let you cast 3 spells a round (which would fatigue them *even faster*). And since when do your mages need +4 Defense?
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Re: Which pretender design is best...?
I'd appreciate it if all you fine folks voting "other", would post some specifics on your unique choice.
Thanks, Rabe the Sadly Unenlightened |
Re: Which pretender design is best...?
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I'm no vet, but I must echo Zen in the prod-growth dispute. Of course it feels good to know that your people are healthy and breed like rabbits, but to my limited experience, it just doesn't cut it. When suffered the prod-zeroing-2nd-turn bug, it really hurt. With growth you just can't build anything. National summons are great, but apart from the dispossessed spirits (gotta love 'em, low-def/mr nations using elite troops beware) you can't mass-summon them. Hum, just a thought, I'm finding it hard to find a good commander for my troops, since nowadays keep having them in all sorts (mundane/magic/undead). Anyone found a good solution, or am I forced to keep a different commander for every flavor? (Oh yeah, Last of the two euro-cents. With turmoil, strong dominion. Very strong. You are anyway surrounded by all those boring people who take order/misfortune, and their bad-luck dominion in your lands _hurts_. Fortunately those barbarian hordes and random villains attack usually in foreign dominion provinces, which are occupied by your guarding armies or enemy's advancing ones. Not sure how the mechanics work, but that's my experience anyway) |
Re: Which pretender design is best...?
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S&A I'd consider making a Whip of Command/Scepter of Authority for a noble (or indy commander) at least once. For Dispossesed spirits, you have easy access to Revive King and for magicals, a CM works just fine. S&A is actually fun in that aspect, since there is no one single unit, outside of the immortals, that can hold your masses of almost totally useless troops http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Which pretender design is best...?
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Besides, the one immortal who actually can haul a sizeable contignent of those troops manages to disease half of your army if something goes awry with the battle orders... Gotta love S&A, but don't know how much it helps when pitted against other nations. |
Re: Which pretender design is best...?
I prefer the Nataraja with 3 earth only.
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Re: Which pretender design is best...?
If I didn't care about Bless Effects I'd probably say the same. As you can Summon Earthpower up to cast whatever you'd like, or Earth Boots to cast what ritual you'd like.
What I do know however, is that CM's and most S&A mages fatigue quickly even under a Magic 1 enviroment. Though I tend to script my casters with Quickness, Eagle Eye, Acid Rain and other such spells. Without easy communion Access you will run into situations where your mages will only get a few casts, and intrinsic reinvigoration can help. If you have the points and the thought of a Natty appeals to you, I'd definitely go Earth at least 3. If you have some extra, putting an additional Earth on him isn't going to hurt and it will allow your mages to recover from sleeping faster to cast another spell. |
Re: Which pretender design is best...?
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