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-   -   PrePatch 2.07 bugfix mod (http://forum.shrapnelgames.com/showthread.php?t=17774)

February 13th, 2004 01:54 AM

Re: PrePatch 2.07 bugfix mod
 
I replaces their sword same as normal.

Saber Cherry February 13th, 2004 01:58 AM

Re: PrePatch 2.07 bugfix mod
 
Quote:

Originally posted by PvK:
What happens if you give the new knights a magic weapon?

PvK

<font size="2" face="sans-serif, arial, verdana">You get Magic Knights Rayearth!

...er, no, maybe Zen's answer was more accurate.

Norfleet February 13th, 2004 03:57 AM

Re: PrePatch 2.07 bugfix mod
 
Quote:

Originally posted by Saber Cherry:
You get Magic Knights Rayearth!

<font size="2" face="sans-serif, arial, verdana">I've never seen them. Are they like the Eternal Knights?

Saber Cherry February 13th, 2004 04:14 AM

Re: PrePatch 2.07 bugfix mod
 
Well, they're not mercenaries. And they're much more powerful, and cuter. They also have giant robots...

-Cherry

February 13th, 2004 04:17 AM

Re: PrePatch 2.07 bugfix mod
 
Urg! Anime explosion. Huge eyes, pointy ears ... anatomically impossible ... chicks who giggle.

Reminds me of someone ... hmmm.

Norfleet February 13th, 2004 06:17 AM

Re: PrePatch 2.07 bugfix mod
 
Quote:

Originally posted by Zen:
Urg! Anime explosion. Huge eyes, pointy ears ... anatomically impossible ... chicks who giggle.

Reminds me of someone ... hmmm.

<font size="2" face="sans-serif, arial, verdana">Sheesh. With eyes that big, you'd pick up a "lost the eye" affliction the first time you got hit. That can't be a good thing.

Saber Cherry February 13th, 2004 06:30 AM

Re: PrePatch 2.07 bugfix mod
 
Well, see, they have size 20 bodyguards and protection 100 powered armor. But really the strange moves that confuse their opponents are crucial in avoiding eye-loss http://forum.shrapnelgames.com/images/icons/icon10.gif

Edit: http://forum.shrapnelgames.com/images/icons/icon9.gif They won't show from links. You have to manually paste the url into the browser address bar...

[ February 13, 2004, 04:35: Message edited by: Saber Cherry ]

Saber Cherry February 14th, 2004 08:17 AM

Re: PrePatch 2.07 bugfix mod
 
Prepatch v2.073 is up.

Additions: New units above 1000 (from the 2.06 patch) had their lance / primary weapon order swapped, to sidestep the previously mentioned shield bug. Also, a few other non-commanders had them swapped in case they were Gift of Reasoned. All commanders and most non-commanders with lances now work correctly.

Again, a bugfix test mod is included so you can see all the units that were changed. However, viewing it will show you some of the new units from patch 2.06 that you may not have seen before, and ruin the surprise. So if you don't want that to happen, don't look at the bugfix test mod, and just use the PrePatch2.073 mod.

-Cherry


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