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Re: PrePatch 2.07 bugfix mod
I replaces their sword same as normal.
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Re: PrePatch 2.07 bugfix mod
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...er, no, maybe Zen's answer was more accurate. |
Re: PrePatch 2.07 bugfix mod
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Re: PrePatch 2.07 bugfix mod
Well, they're not mercenaries. And they're much more powerful, and cuter. They also have giant robots...
-Cherry |
Re: PrePatch 2.07 bugfix mod
Urg! Anime explosion. Huge eyes, pointy ears ... anatomically impossible ... chicks who giggle.
Reminds me of someone ... hmmm. |
Re: PrePatch 2.07 bugfix mod
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Re: PrePatch 2.07 bugfix mod
Well, see, they have size 20 bodyguards and protection 100 powered armor. But really the strange moves that confuse their opponents are crucial in avoiding eye-loss http://forum.shrapnelgames.com/images/icons/icon10.gif
Edit: http://forum.shrapnelgames.com/images/icons/icon9.gif They won't show from links. You have to manually paste the url into the browser address bar... [ February 13, 2004, 04:35: Message edited by: Saber Cherry ] |
Re: PrePatch 2.07 bugfix mod
Prepatch v2.073 is up.
Additions: New units above 1000 (from the 2.06 patch) had their lance / primary weapon order swapped, to sidestep the previously mentioned shield bug. Also, a few other non-commanders had them swapped in case they were Gift of Reasoned. All commanders and most non-commanders with lances now work correctly. Again, a bugfix test mod is included so you can see all the units that were changed. However, viewing it will show you some of the new units from patch 2.06 that you may not have seen before, and ruin the surprise. So if you don't want that to happen, don't look at the bugfix test mod, and just use the PrePatch2.073 mod. -Cherry |
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