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Re: Improving Treelords
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Re: Improving Treelords
An addition that I don't feel would be overpowered or in any way effect how the balance of the Treelord is given, while at the same time giving them a reason for nature mages to summon them would be:
Give them a base Nature Gem Income of +~5. Suddenly they are a Nature Mage with their own source of gems to cast their own spells. Another Idea would be to have the Province that the Treelord is in, protected by a Forest Dome. |
Re: Improving Treelords
An alternative could perhaps be to let them have an ability identical to Faery Trod (but which doesn't cost gems)?
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Re: Improving Treelords
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Re: Improving Treelords
I believe they should be allowed to summon ents which could be stronger and tougher then vinemen but cost 3 gems when being summoned.
Of course that means the devs would have to create a whole new unit... not sure if they're up for that since they have 95% of the money this game will ever earn. |
Re: Improving Treelords
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Re: Improving Treelords
Well, I think they'd be pretty good if the effectiveness with which they summoned Vinemen was drastically improved: What if they could summon Vinemen as "summon allies" instead of using gems at all, and they would appear in larger quantities?
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Re: Improving Treelords
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Re: Improving Treelords
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The Treelords alread have greater efficiency for summoning Ogres. Regular casting of the spell get one Ogre. The following is the common bonus: Ivy Crown: +1 Treelord Staff: +1 (I think it was +2 in Dom 1) Treelords: +2 Dying Treelord (5 nature one): +3 Ivy King: +3 The bonus is not bad. Three Ogres for one gem in each casting is worthwhile. But to get Ogres, Ivy King is a better deal escpecially because he can also use the Treelord Staff. |
Re: Improving Treelords
Having the treelord summon/attract 1 vine ogre per turn would be a nice boost.
The vine ogres are worthwhile to have, but not to summon. The summoning speed is too low to be worth a mage's time. They are decent units if you have a number of them though. |
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