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Re: Blood 9 Blessing: Beavis and Butthead for the first time
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Re: Blood 9 Blessing: Beavis and Butthead for the first time
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Re: Blood 9 Blessing: Beavis and Butthead for the first time
Well, Taqwus, few claim that there is no down side to dying... http://forum.shrapnelgames.com/images/icons/icon7.gif
The loss of holy status (I hope) is a bug. If at least that was resolved, it'd be nice - those Dancers/etc that get converted will come back with a hefty Fear aura, so although they still will fight like beserkers armed with wet noodles, they could still cause some fear in the enemy. Plus then secondary bless effects would be viable. But the MR itself isn't too bad if you plan around it. Most global spells that require an MR check don't work against undead, so you are safe there (Mind Hunt, Vengeance of the Dead. In fact, are there MR Global spells that work on undead?). In battle, if you keep them in the way back they are out of range of banishment and Control the Dead as long as the priests don't break the line. Also, get some fodder for enemy priests to shoot at - your pretender can summon some higher MR and HP undead for the mid line, and enemy priests will bLast away at the closer units first. If your line gets penetrated bad enough for them to get past that, well you probably would have lost anyway. Since the undead status gives you immunity to a host of other battle spells (all mind spells like Soul Slay, Enslave, mind bLast, Fear etc, cold spells, poison spells) that have longer range, the Soulless is usually safer than the pre-dead Version. Particularly for Pythium, you can then play with some nasty communion combos to get battlefield wide enchanements that aren't hurting your precious commanders (Astral Tempest, Soul Drain, Grip of Winter, Foul Vapours (need Jade amazons)). In the end game, Solar Brilliance and Undead Mastery would be a problem, but at that point any real mage has a chance to seriously hurt a big army, especially if you are just a one trick pony at that point. Mainly because of the 0 encumberance, I would rather have soulless Versions of certain mages than the normal Versions of that mage, even with the current drawbacks. Just have to be careful with your new undead buddies! |
Re: Blood 9 Blessing: Beavis and Butthead for the first time
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Ahh, thanks! Ridiculously, ridiculously, ridiculously! Mmm, feels good. Feels like I was 12 again. |
Re: Blood 9 Blessing: Beavis and Butthead for the first time
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Re: Blood 9 Blessing: Beavis and Butthead for the first time
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[ February 12, 2004, 22:31: Message edited by: geo981010 ] |
Re: Blood 9 Blessing: Beavis and Butthead for the first time
What does Blood Vengeance do that is powerful???
Of course, not all level-9 blessing need to be equally powerful, just like none of the other effects of same levels of different paths are identical. You get a lot more with Blood-9 than just another blessing effect. Blood-9 gets you a Strength +4 blessing, which is quite nice. It also gets you an enormous bonus when your pretender casts battlefield blood spells, which ordinarily cost 100 or more fatigue per casting, and at Blood-9 get very hard for the target to resist. There are also many blood-empowering items which can be stacked on top of that. Another example is Cross-breeding, which yields more results the better your blood skill is. Now, on a fountain, that doesn't do you very much good, since you're stuck in one place, but a high blood level on your fountain, which already has a blood hunt bonus, means a very large increase in the blood slaves gathered each hunt. PvK |
Re: Blood 9 Blessing: Beavis and Butthead for the first time
Blood poisoning would be fun, but not overpowered... or how about "Unholy Thirst": Blood-9 blessed units gain an insatiable desire for blood, manifesting itself as an additional "Bite" attack=)
Oooh! I love it! http://forum.shrapnelgames.com/images/icons/icon10.gif "Life After Death" with just an undead flag might be overpowered, though keeping afflictions caused by combat, or gaining a new affliction, or lowering the MR a couple points (easily banished) should make it OK. Also, with a mere undead attribute gained, the unit would require full upkeep, so no more "Kill the mages and make them free" tricks. PvK: Blood Vengance is strong because low-MR attackers automatically kill themselves in droves. Summon or wish for a vastness, send it against an indy province, and just watch... [ February 12, 2004, 23:40: Message edited by: Saber Cherry ] |
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