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-   -   What are Arch Devils good for? (http://forum.shrapnelgames.com/showthread.php?t=17822)

Graeme Dice February 14th, 2004 12:08 AM

Re: What are Arch Devils good for?
 
Quote:

Originally posted by Zen:
Depending on the nation.

How many nations have access to water without access to air?

<font size="2" face="sans-serif, arial, verdana">Mictlan only has air if you get the eagle priest hero. Other than that all the water nations can get a single random in air.

Saber Cherry February 14th, 2004 12:27 AM

Re: What are Arch Devils good for?
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Zen:
Depending on the nation.

How many nations have access to water without access to air?

<font size="2" face="sans-serif, arial, verdana">Mictlan only has air if you get the eagle priest hero. Other than that all the water nations can get a single random in air. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Mictlan has lots of magic, but all the mages are expensive (initially) and the lack of randoms is quite painful... no entry into non-national paths.

They are a good example, though. +1 heat - not too bad. Ice devils still have much higher HP and higher protection... Also, Breath of Winter is nice for combat. You cast it once and it's done; AD has no similar continual heat-effect boosting spell. I would rate BoW and Flame Shield as equal versus living armies.

[ February 13, 2004, 22:30: Message edited by: Saber Cherry ]

Saber Cherry February 14th, 2004 12:31 AM

Re: What are Arch Devils good for?
 
BTW, anyone know if an AD with Rime Hauberk can radiate heat and cold at the same time?

February 14th, 2004 12:47 AM

Re: What are Arch Devils good for?
 
It does. Though I'm pretty sure it doesn't fatigue him since he is given 100% CR.

Graeme Dice February 14th, 2004 12:48 AM

Re: What are Arch Devils good for?
 
Quote:

Originally posted by Saber Cherry:
They are a good example, though. +1 heat - not too bad. Ice devils still have much higher HP and higher protection... Also, Breath of Winter is nice for combat. You cast it once and it's done; AD has no similar continual heat-effect boosting spell. I would rate BoW and Flame Shield as equal versus living armies.
<font size="2" face="sans-serif, arial, verdana">There is one archdevil that has a scythe of slaying though, which is a very nice weapon. I'm dissappointed that immolation doesn't add to the heat effects of such creatures.

Bowlingballhead February 14th, 2004 01:32 AM

Re: What are Arch Devils good for?
 
And their flight and fire magic orientation makes them good leaders for fire-resistant devils and demon knights.

PvK February 14th, 2004 06:16 AM

Re: What are Arch Devils good for?
 
If you're like my Mictlan, or Abyssia, or anyone with a Soul Contract, you've got this growing army of devils who do really well in packs, which get very hot. Ice Devil is no good there, but Arch Devil is in his element. Add a blood mage and cast heat from hell, and... fwoosh!

PvK

Teraswaerto February 14th, 2004 09:07 AM

Re: What are Arch Devils good for?
 
Also, when summoning Ice Devils you might get the one with no hand slots. No such danger with the ACs.

DLC February 14th, 2004 12:50 PM

Re: What are Arch Devils good for?
 
the arch devils are good for tactical movement and undead/demon leadership, not to mention heat from hell(one archdevil gets a free fire gem every turn...).

General Tacticus February 16th, 2004 01:52 PM

Re: What are Arch Devils good for?
 
Take an Archdevil, give him 75 devil to lead (that's its limit), and just watch your flying army from hell tear into just about anything. Making your archdevil a SC is just icing on the cake at that point. Can't do that with an Ice devil. On the other hand, my Ice devil is leading my amphibious cross-breeding experiments right now in the South Atlantic, so it too has its place.

So far, the only army which stopped me (long enough for reinforcement to arrive, due to the losses taken) was a Tien Ch'i army with about 350 units total, mostly shades, undead horsemen, and some Behemoth and celestial soldiers. I was fighting at a 1 against 5 numerical disadvantage, and I still won, but lost half my devils... No problem, I am making 15 a turn with soul contracts.

Also, one of the Archdevil has a very nice weapon built in (some kind of scythe).

But there is something better than an Archdevil for this : a demon lord. I have just summoned Pazuzu, no time to equip him yet, and he looks very nice...


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