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Re: Been said before, but... luck vs misfortune
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Re: Been said before, but... luck vs misfortune
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Anyway, what I'm getting at, is that I keep having this feeling about a deeper synergy between luck scale and other scales than meets the eye. That is, with positive other scales luck brings more goodies than with negative other scales. I've had some SP's with a zero-cost pretender and all scales about +2, and local landlords just line up to give me free provincial defenders, mines and fortified cities. All the yummy stuff. But that's nothing sure, just a feeling I've got. Been thinking trying sometime a nation that prefers heat/cold 3, taking a minimum cost (viable) pretender and maxing the scales. Don't know where to start, though. Caelum with earth3/4 Natajara, maybe? Quote:
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Re: Been said before, but... luck vs misfortune
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Luck needs to be stronger *independant* on other scales. It's cool that some events are based on your scales, but it's not cool that good luck vs bad luck is so unbalanced. A positive luck nation should never be put into the position where they're looking at those 40 points and saying "I wish my magic was higher instead of having luck +1". They should be able to point at it and see a tangible benefit. Right now having a small, erratic extra gem income - which is what positive luck has amounted to for me so far - is nowhere even close to being a match for 9 population loss events. EDIT: To further clarify my point, every other scale has a quantifiable effect that you can count on game after game. Order raises your income 7%, Growth raises supply and income and population growth rate, etc. The only quantifiable for Luck is that you get more events total - but there's no guarantee that the events will be good or bad, and there's no gaurantee whether the events will be major or minor. Obviously the nature of the beast defies *some* quantification, but there should be some kind of definable effect. Maybe luck could influence something else about the nation? Decreased unrest, for instance - people are happy when they feel lucky. PS. Yes Caelum was in my game, but the hurricane was on a pretty early turn. I'm fairly confident it wasn't a spell from them. [ February 16, 2004, 02:57: Message edited by: Zurai ] |
Re: Been said before, but... luck vs misfortune
Personaly I like that "Luck" works just like... hmmmm... could it be .... luck?
There is an implicit sense of chance. Perhaps the one game you are using for reference here is not indicative of all the "Luck" that you might have? |
Re: Been said before, but... luck vs misfortune
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I much prefer this system of luck to the previous system, as it makes misfortune more of a detriment than it was previously with Order. I wouldn't take any amount of Turmoil without 3 Luck, as it's just asking for a beating. (Unless of course you are Ermor) I still believe the weighting of the events need to be adjusted and perhaps the % given a minor tweak (more in line with Cherry's Scale 13 vs 10). And just for reference. I often get very bad luck in MP games, same as everyone else http://forum.shrapnelgames.com/images/icons/icon12.gif Often times I think Luck has it out for me when I don't give the ol' horseshoe a kiss. [ February 16, 2004, 05:13: Message edited by: Zen ] |
Re: Been said before, but... luck vs misfortune
I've been having a very lucky luck+3 (IIRC) game as Mictlan.
I've had a few population hits, but only on pretty low-population provinces (which is mostly all I had except my capital for most of the early game). I got attacked by knights and barbarians on my frontiers a couple of times. Then just some unrest events, IIRC. On the plus side, I got: A soul contract worth 80 gems, which has provided the backbone of my army, and my main means for defeating miasmatic C'tis and then Caelum. Two other major magic items I had no means to forge. Bunches of gems, usually without curses, including a useful number of gems which I had no other source for, and which let me cast the seeking spells that found income-bringing sites to get them. Two increases of +10 in provincial defense, one on my home province, and one on my main chokepoint province, which brought it from 18 to 28 - very nice. Several gold windfalls, which I could really use. Three national heroes (very useful for Mictlan). One milita army with Holy-3 priest (they were welcome, especially the priest). Some other good stuff - celebrations, etc., and probably some things I'm forgetting. In other words, especially with the soul contract, but also for the heroes and other stuff, I think luck actually tipped the scales and got me out of a dead-end stalemate battle and put me in #2 position. No doubt this is my own actual good fortune in this game, too. PvK |
Re: Been said before, but... luck vs misfortune
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Re: Been said before, but... luck vs misfortune
After getting killed as R'lyeh with Turmmoil3/Luck3 due to getting lots of pop reducing events I am looking at Order3/Luck3 in my current R'lyeh game and have to say that I like the results till now.
Once I finish my current AAR with those scales I will count the good/bad events. But at the moment I have the feeling that I get more events than I would have thought I would. CharonJr |
Re: Been said before, but... luck vs misfortune
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