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-   -   what difference makes unit size in combat ? (http://forum.shrapnelgames.com/showthread.php?t=17864)

Arryn February 18th, 2004 06:15 PM

Re: what difference makes unit size in combat ?
 
Quote:

Originally posted by fahdiz:
Endoperez, I think moodgiesanta was being facetious. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Doesn't matter, he's still wrong. Usage, while very important, isn't everything. Size does matter. http://forum.shrapnelgames.com/images/icons/icon12.gif Anyone who says otherwise is a tad naieve about certain, ah, matters.

Adept February 19th, 2004 01:53 AM

Re: what difference makes unit size in combat ?
 
Isn't there also an effect for arrow fire?

Taqwus February 19th, 2004 09:20 PM

Re: what difference makes unit size in combat ?
 
Quote:

Originally posted by Adept:
Isn't there also an effect for arrow fire?
<font size="2" face="sans-serif, arial, verdana">I believe a missile hits a square, and then size affects whether and which unit in that square is hit.
(Note: lightning bolts, if they hit an occupied square, always hit an occupant even when the square is not full.)


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