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-   -   Just got smoked in a combat that I *thought* wouldn't happen--was this a bug? (http://forum.shrapnelgames.com/showthread.php?t=17894)

Adept February 19th, 2004 01:47 AM

Re: Just got smoked in a combat that I *thought* wouldn\'t happen--was this a bug?
 
Pretenders lose one level of power in all magic paths when called back. That can hurt a lot with a rainbow pretender, but he/she's not worthless after one brush with the big black.

geo981010 February 19th, 2004 02:57 AM

Re: Just got smoked in a combat that I *thought* wouldn\'t happen--was this a bug?
 
Another sidenote to UDH-
I believe the size of an army for these calculations is based not only on quantity, but factors in the size of the units similar to breaching a castle. So Jotun's one unit will count for much more than one of yours, so it may not have been that unlikely that you got pushed back.

To KO-
Does that mean in a case when an army is moving off a sieged castle while the same enemy is moving back on to it, the sieging force always gets pushed back? If friendly movement is before enemy movement and the castle counts as the sieged armies force, then I am thinking it follows that the sieged team is moved in before the siegers can move out...? (Sorry if this is beating a dead horse, but this point could mean a lot someday!)

[ February 19, 2004, 00:59: Message edited by: geo981010 ]

February 19th, 2004 03:05 AM

Re: Just got smoked in a combat that I *thought* wouldn\'t happen--was this a bug?
 
George,

I believe that is what he is saying, I just tested it to make sure now that I have access to a game and it works that way.

The sieged defender moves and 'Break Siege' after the Beseiger moves in new forces.

My question, though it should be logically answered is when you "Storm Castle" it counts as moving into an enemy territory whereas "Break Siege" does the same and is at the same time?

johan osterman February 19th, 2004 03:23 AM

Re: Just got smoked in a combat that I *thought* wouldn\'t happen--was this a bug?
 
Quote:

Originally posted by geo981010:
...
To KO-
Does that mean in a case when an army is moving off a sieged castle while the same enemy is moving back on to it, the sieging force always gets pushed back? If friendly movement is before enemy movement and the castle counts as the sieged armies force, then I am thinking it follows that the sieged team is moved in before the siegers can move out...? (Sorry if this is beating a dead horse, but this point could mean a lot someday!)

<font size="2" face="sans-serif, arial, verdana">Geo: Could you rephrase that?

Zen Storm castle takes effect after normal province movement both friendly and enemy. So if the player holding the castle move in an outside force that attacks the besieger the two forces (plus any units inside breaking siege) clash outside the castle in the ordinary combat phase, after that any remaining forces of the besieger that have the order storm castle have a separate combat phase after the other combats in that turn (assasination, farsummon or ordinary move province).

[ February 19, 2004, 01:28: Message edited by: johan osterman ]

Arryn February 19th, 2004 03:25 AM

Re: Just got smoked in a combat that I *thought* wouldn\'t happen--was this a bug?
 
Johan,

If the defender orders Break Seige, and the Attacker orders Storm Castle, which order is executed first?

johan osterman February 19th, 2004 03:27 AM

Re: Just got smoked in a combat that I *thought* wouldn\'t happen--was this a bug?
 
Break siege, break siege and resulting combats take place at the same time as moving into enemy territory by ordinary means.

Arryn February 19th, 2004 03:31 AM

Re: Just got smoked in a combat that I *thought* wouldn\'t happen--was this a bug?
 
So Break Siege (and any other movement-induced combats) take place prior to Storm Castle. Good to know. Thanks.

johan osterman February 19th, 2004 03:34 AM

Re: Just got smoked in a combat that I *thought* wouldn\'t happen--was this a bug?
 
IIRC storm castle is the Last combat possible in a turn.

Yossar February 19th, 2004 04:47 AM

Re: Just got smoked in a combat that I *thought* wouldn\'t happen--was this a bug?
 
Quote:

Originally posted by johan osterman:
IIRC storm castle is the Last combat possible in a turn.
<font size="2" face="sans-serif, arial, verdana">Sneaking units can be discovered and attacked after.

Yossar February 19th, 2004 04:53 AM

Re: Just got smoked in a combat that I *thought* wouldn\'t happen--was this a bug?
 
Quote:

Originally posted by pole_shift:
The attacker (whomever's Capitol you were besieging) was moving into an enemy province (the one with the capitol but controlled by UDH = "undead dolphin hacker"). UDH was moving *his* army as well into an enemy controlled province. The question is: which movement happens first? I believe (but would like dev/veteran confirmation) that the order is randomly determined.

i.e. bad luck for UDH

<font size="2" face="sans-serif, arial, verdana">All non-friendly movements occur simultaneously, don't they? Which is why if you try to chase a unit you'll never catch him. I guess either someone magically transported in (would that result in a battle with just that unit since magic battles are resolved before movement?) or he got stopped by the small unit moving in (There's some kind of check when two armies collide with a result of one or neither getting stopped?).


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