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Re: When archers go bad! VERY BAD!
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Just Last combat my calvary turned around and started heading toward their own allies. Luckilly they were too far away to get in range of attacking themselves. [ February 27, 2004, 10:11: Message edited by: Argitoth ] |
Re: When archers go bad! VERY BAD!
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Re: When archers go bad! VERY BAD!
Leif, I think there's a difference between firing at perceived enemies and accidentally hitting friendly targets, and deliberately firing at friendly targets because there are no enemies to shoot at. That kind of behavior sounds more like something that happens in an FPS populated by smacktards than anything realistic.
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Re: When archers go bad! VERY BAD!
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Re: When archers go bad! VERY BAD!
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Re: When archers go bad! VERY BAD!
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EDIT: anyone who speaks German should understand the concept of inventing new words by scrunching old words together. http://forum.shrapnelgames.com/images/icons/icon12.gif [ February 26, 2004, 22:21: Message edited by: Arryn ] |
Re: When archers go bad! VERY BAD!
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(Very well; I'll concede that a strict tally of syllables hands the prize to the former. But 'tis a scurvy, untoward game that said phrase plays; had it decorum, it would unhyphenate itself and yield to the more obtuse, and thus deserving, locution...) |
Re: When archers go bad! VERY BAD!
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Re: When archers go bad! VERY BAD!
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Re: When archers go bad! VERY BAD!
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I guess you could try the "Sorry, lord God, we thought the mage squad was enslaved by the enemy pretender when his army routed" excuse, but you would still be executed for it. http://forum.shrapnelgames.com/images/icons/icon7.gif [ February 27, 2004, 11:23: Message edited by: Peter Ebbesen ] |
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