PvK |
February 25th, 2004 11:11 PM |
Re: Disease
Quote:
Originally posted by E. Albright:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by PvK:
Note that a regeneration item can forestall death from disease, but the victim will eventually become an afflicted wreck.
|
<font size="2" face="sans-serif, arial, verdana">Are you sure of this? In Dom1, I recall a time when I had one of the Eternal Knights get diseased, and a good thirty turns later, it had no afflictions beyond that... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Very sure, as I have kept some people alive at home after getting diseased, using regeneration items. They get sicker and sicker, until you find a way to cure the disease. The chance of an affliction is probably directly proportional to 1/HP, though, so a wimpy priest with a never healing wound is more likely to get afflicted than a special knight.
PvK
|