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Re: national armies?
Pocus is showing again some already stated problems of AI strategic choices :
1/ Prefers lots of crappy light troops over less numerous strong ones - maybe it tries to optimize number of troops bought and/or maximal usage of each province resources individually 2/ And don't spare money to build castles - this in turn results in few resources, so more crap light troops.. I don't think any nation specific AI is required : all sensible players would favor Pythium legionaires, Abysian Hvy Inf or Ulm and Marignon Pikeneers over Barbs or Militia... the AI does the contrary http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: national armies?
I wonder how is (and in which order) is spent the gold of the AI. Either there is a big unspotted bug (the one which prevent the AI of building *any* castle), or ... or ... well, or the developer in charge of the AI really hate to spend too much time into it http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: national armies?
The ressurection of the "AI" thread.
What was the consensus Last time we talked? 1 Castle every 5 provinces and up to a maximum of ~50 LI before only making HI? I don't think we even need the LI as the computer does a reasonable (if somewhat slow) job of dealing with Unrest. |
Re: national armies?
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Re: national armies?
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So I'd largely vote for Satyr Hoplites, Minotaurs and Centaurs http://forum.shrapnelgames.com/images/icons/icon7.gif Maybe there's an use for sneaky bands of satyrs but I don't think the AI can have any idea of a "sneaky strategy" http://forum.shrapnelgames.com/image...s/rolleyes.gif Atlantis should also favor Coral guards or at least Reef Warriors over basic Spearmen. I see no problem here ... |
Re: national armies?
I wouldn't vote for Satyr Hoplites (in their current form), they are useless. I'd say Centaur Warriors and Coral Guards for Atlantis.
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Re: national armies?
AI dont know how to sneak. For the AI, its head to head, or die. So yes, it can for the armored minotaurs and other beasties.
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Re: national armies?
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Of course if it goes to seperate AI's for each nation then all kinds of great strategies could be put in. |
Re: national armies?
Well couldn't you just label a unit type as a
"Priority 1" or "Heavy Infantry" for each nation ? So you label Abysian Infantry with a Morningstar Priority 1, and Coral Guard, and Centaur Warrior and that accounts for a certain % of the gold usage. Or use something like Protection greater than 14 (If it's stat based)? I don't know exactly, but if the limits of deciding gold usage on troops cannot be defined or labeled, what is it doing right now? |
Re: national armies?
Of course this doesn't address the Mage production issue, which I feel if the AI has no reason to produce a non-mage unit, it doesn't. It's standard or default should be mages. You could even go as far as having the AI make 1 Normal Troop commander for every 5 mages (to carry troops) and have % of those mages (depending on the threat of neighbors) put into active duty with armies.
And of course, the AI should dome it's research centers. http://forum.shrapnelgames.com/images/icons/icon12.gif [ February 25, 2004, 20:37: Message edited by: Zen ] |
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