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Re: Taking down SC Gods
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If an SC has low defense, just kill it with Weapons of Sharpness or high-damage weapons like Halberds, Greatswords, and Mauls. Barbarians are pretty effective at this. They're easier to come by than size-6 tramplers... |
Re: Taking down SC Gods
Thank you, Saber Cherry!
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Re: Taking down SC Gods
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I'm sorry, I had to. What good use is trample? I've never had success with it . . . is it for a certain type of enemy? The only experience I've had with trample is it ruining my SC Shedu. http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Taking down SC Gods
Big encumbrance-free units are good tramplers. High protection and high HP are important, and ethereality and regeneration can be great... Quickness is a good idea, too.
Anyway, trample is good for squishing little squishies. If you've never used trample, try starting a game with the White Bull pretender and see what you've been missing! Research up to Personal Regeneration before you send him out, or give him a ring of regeneration. A Missile Amulet or Lucky Pendant might be useful as well, depending on your national mages. |
Re: Taking down SC Gods
Trample is really amazing versus relatively low provincial defense, which tends to be largely composed of very light units. The only thing about non-Pretender tramplers (like Mammoths, War Elephants, chariots, etc.) is that they all appear to have very low morale - so it's good to stick them in relatively large squads under a commander with a standard or, even better, one with the Valor heroic ability.
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Re: Taking down SC Gods
Enslave Mind - it only has to penetrate once and the SC is now yours (ok, yours minus the items and commander status).
Heat and cold radiating units arte great against SC. They will shoot up Fatigue just by standing by the SC. And once Fatigue goes over 100, they will never recover. I find Devils are particularly effective for this. |
Re: Taking down SC Gods
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