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Re: Speeding up battles
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Heres to hoping.. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If they are professional developers they will of course fix it. Arent they pros? Any huge flaws like this should of course be adressed. |
Re: Speeding up battles
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Re: Speeding up battles
That actually explains a lot... There are many small imperfections, that has puzzled me as to why they havenīt been fixed.
But the overall product is so awesome and addictive its strange they havent been headhunted to a bigger company. |
Re: Speeding up battles
Not everything is also considered a 'flaw' in the game, especially by developers. There is also the time to fix vs actual time able to try ratio.
If the qualifier of a pro is to pander to customers, there are certainly alot of unprofessional people out there making a ton of money from people who buy their product. [ March 03, 2004, 04:29: Message edited by: Zen ] |
Re: Speeding up battles
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I'll cut a little slack here because the developers seem to be decent people who are trying to help, but I'm getting sick of the "it's not their full time job" argument. I paid more for this game than I do for most others; I can trade somewhat crappy graphics and interface for a better game (which I believe is the case), but some things, like being able to watch a core event of the game in a reasonable period of time without tearing out hair should be non-negotiable. |
Re: Speeding up battles
Thats a minor flaw for such a comment about price. Well ok it seems to be major for a few but they know what they can do about it. Ive paid as much for games with much more damaging flaws than that.
As to the battle speeds.... Try changing the graphics setting to lower-res, try turning off other programs you have running, try zooming in on the battles (use pageUp and pageDown along with the arrow keys), turn off the background with the w key. Mostly I find that having fewer different types of archers on the field makes the biggest difference. As to the price, Illwinter didnt set the price. Shrapnel did. All Illwinter had to do with it was going to a publisher instead of offering it at their web site and that was in response to us. The Users of Dominions 1. If you want to compare the price to publisher things like advertising or packaging or Online orders then be my guest. |
Re: Speeding up battles
I guess you missed the fact that, despite it's flaws, which aren't major (unlike what many of those so-called "pro" games you are probably thinking of have), Dominions II has garnered at least 3 "best game" awards from major magazines. The game is worth every penny of its price, and then some, given how many hours of play it provides. If the game wasn't as deep and rich as it is, then it wouldn't be worth the price. But it is deep and rich, which is why I presume you bought it.
I find that the people who complain the most about the speed of things are those that are "attention-challenged", as are many RTS and FPS players. Most of these sorts of players have almost no patience, and little appreciation for things that aren't glitzy and that are "too complex", like most turn-based games. The price of Dominions II is based on the value of what the game gives you, not how "fancy" its graphics or UI are. There is also the economic concept of the "economies of scale". Bigger companies with more people and money to throw at a project can afford to make the fancy UIs and such, and sell the game at the same price as a game like Dom because they will make things up in volume. Finally, Dom is a niche product. Niche products, of any sort, including cars, cost more than average products. |
Re: Speeding up battles
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For example, my post had nothing to do with RTS versus turn based. I've been playing turn based games since the Apple II days. I have concentration. However, not wanting to wait 10 seconds everytime a flight of arrows launches in a large battle is not the same as not getting the value of turn based gaming. You are making a straw-man argument (I guess you are a click-kiddy and not intellectual enough, go back to playing Command and Conquer) instead of responding. I admitted what you said. The battle speed issue, however, is not a minor graphics issue or UI issue; it is a flaw. Things like not being able to tell an Ulm blackplate from the corresponding regular unit without burning out your eyes squinting at the screen are also flaws, although lesser in my view. [ March 03, 2004, 14:30: Message edited by: Sly Frog ] |
Re: Speeding up battles
The speed of the battles hasn't bothered me at all yet. It could be that I am still learning the game and haven't had any large battles yet, but for now I find myself pausing the action many times during each battle to see how it is unfolding. The archer/crossbow fire is probably the worst part of it, but I do enjoy watching and seeing if any of them make their mark and it allows me to see where they are targetting and observe part of the strategy of my opponent.
Once the battles become tedious and the outcome obvious, I will probably just look at the summary screen of losses and not even play the replay. At least there is this option that is available in the game. Also, and I know this doesn't solve the problem, but can't you immediately interrupt/quit a review of a battle if you don't want to see the rest of it? This would allow you to watch the beginning strategy and initial clash and then abort once you are satisfied with the results. Personally, I have been looking for a slower game and one that forces me to think more to have success. I would gladly have more detail in the replays vs. more speed. I suppose once my knowledge improves, the battles may seem slow, but it is a minor problem for me anyway overall. |
Re: Speeding up battles
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For someone who's new to the forum, you're certainly making a nice impression. Good job! |
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