![]() |
Re: misc questions
Interesting observations and experiences Arryn - thanks. From the perspective of what the developers actually coded into the game, I wonder how much of the AI's agression or pacifism is based upon the available current opportunities or on your nation's past transgression?
|
Re: misc questions
Quote:
As far as the AI and diplomatic status goes, Johan Osterman posted this a few months ago to another messageboard I read: "The AI will most often keep the peace until he runs out of easy bordering independents. At that point it might attack one of its neighbours. The AI will also consider you at war if you attack one of its provinces; if you and the AI do not have any skirmishes for a few turns it will cease considering you at war. If you kill the AI's pretender, he will consider you at war for the whole game." Note that the "lack of skirmishes" criterion is up to both you and the AI. Thus, if it finds easy provinces for conquest, it will keep attacking such, but if you manage to build up sufficient defenses that the AI considers an attack unwise, and it has no other options to attack you, and you maintain these defenses, eventually the AI will revert to a peaceful state. In other words, once you go to war, your unilaterally stopping the war will not necessarily stop the AI from continuing it, but after several turns of peace on both your parts, the AI may call the whole thing off. EDIT: typo [ March 02, 2004, 01:28: Message edited by: ceremony ] |
Re: misc questions
ceremony - regarding Johan's info regarding diplomacy - THANKS! http://forum.shrapnelgames.com/images/icons/icon7.gif For me to enjoy a game such as this, I need to have a general understanding of what triggers/ends enemy agression. I don't need to have all the details (but if Illwinter wants to provide more I'll listen!)
|
Re: misc questions
Quote:
|
Re: misc questions
Quote:
|
Re: misc questions
Quote:
Quote:
|
Re: misc questions
Quote:
|
Re: misc questions
Quote:
|
Re: misc questions
Quote:
[ March 02, 2004, 20:14: Message edited by: Arryn ] |
Re: misc questions
I'm pretty certain "Imprint Souls" also identifies itself as being an attack by you. After all, the hapless Imprintees stay around to be used as cannon fodder.
Ghost riders is the only battle-provoking spell I know of that is 'anonymous'. I'm not sure about things like 'the looming hell', and spells such as 'seeking arrow' don't provoke battles, just damage reports. |
All times are GMT -4. The time now is 02:22 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.