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Re: Annoying death magic
Ok. Thanks for pointing that out, Arryn. I was not aware Illwinter had stated they were dissatisfied by the spell AI.
Aikamun |
Re: Annoying death magic
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There are a few bugs with spell targeting, but most of them are not that serious. Quote:
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Re: Annoying death magic
There's another, related, problem with "Cast spells" orders. If the AI would refrain from casting spells at all if no *useful* spells were within range (useful being defined as harming the enemy or helping friendlies that have not already been helped by an earlier casting of the spell under consideration), then that's one solution. Another solution, which the devs have deliberately not coded is to have mages get closer to the enemy so they are in range of something. IW said they didn't do this to avoid complaints of mages "rushing into battle" where they might become exposed to melee. Alas, that takes the choice out of player's hands.
They could create two variations: 1. Cast Spells in place. 2. Close and cast spells. The first order makes sure the mage never moves. The second order permits some freedom of motion to move forward to cast, as needed. Another useful option would be "Cast spells and retreat", which would have mages flee if an enemy got near them. |
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EDIT: the mage could also cast Paralyze and Soul Slay, but didn't. [ March 02, 2004, 02:20: Message edited by: Arryn ] |
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I have never seen the AI cast a spell on friendlies that already had the spell cast on them, other than the previously mentioned air shield on a level 10 air blessing. |
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Re: Annoying death magic
If the AI was setup so that a mage would not cast anything if it wasn't in range, my strategy would be ruined. I depend on that.
I've noticed if you script a mage to cast the same spell over aand over, it will usually continue to do that (with the exception of smarter spells here and there). The AI isn't as bad as you think... ..But I am always with the people who want AI improvement. |
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