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Re: Reasons why the computer will not cast the spells you script
Good idea, miviyan, regarding storming castles.
I can also tell you...get a group of R'lyeh starspawns and script them with quickness, stellar cascades x 4. They don't follow orders. Not even when you increase their astral power to 5 or 6 each with starshine skullcap and another commander using banner of the north star. This makes stellar cascades rather cheap. And it's precision 100. |
Re: Reasons why the computer will not cast the spells you script
I meant range 100. Because "out of range" is a very good, valid reason for the computer to refuse to do what you tell it to do.
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Re: Reasons why the computer will not cast the spells you script
Stellar cascades is range 30, precision 100. So range could be the reason.
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Re: Reasons why the computer will not cast the spells you script
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A unit with quickness that allows it to take *3* or more actions per round will take two actions out of its script, then perform the rest of the actions of the round according to the "final" command like Attack, Spells, Stay Behind, etc. So if a unit with 3 actions/round is scripted to do (Mirror)(Personal Luck)(Mistform)Attack, it will cast Mirror Image, then Personal Luck, then Attack, then next round it will cast Mistform, and continue Attacking. |
Re: Reasons why the computer will not cast the spells you script
mivayan,
You're right. I read precision 100 and didn't notice the shorter ranger. Now it all makes sense. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Reasons why the computer will not cast the spells you script
OK. Well it would be nice to know what anyone "at the top" thinks about this. Could this be changed? I think it would be really worth it.
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Re: Reasons why the computer will not cast the spells you script
I found out the hard way not to bother with wind guide when my Sidhe Lord, 9 Daoine Sidhe bodyguards, 4 knights and 60 longbowmen were routed by about a dozen hobugs & a mage casting mind burn. Thank you AI. I lost 30 archers, all 4 knights, and 3 Daoine Sidhe while my Daoine Lord amused itself casting protection and sermon of courage.
It's just as effective, much more reliable, and quite a lot cheaper just to have a couple air 1 mages cast aim-aim-aim-aim-aim. Just keep your archers off to themselves or the stupid mages will cast aim on militia instead of the longbowmen. |
Re: Reasons why the computer will not cast the spells you script
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iirc, there are 5 ways to increase amount of actions: 1. Spell quickness (+1 action) 2. Boots of quickness (+1) 3. W9 blessing (+½) 4. Spell quickening (+1) 5. Champion trident (+1) What all of them stack? W9 blessing and the Trident stacking with quickness would make sense, but do boots of quickness and the spell stack? What about quickening? Do they ALL stack? And when they stack, is it just adding or multiplying? (ie boots & spell = 3 actions or 4?) |
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