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Re: So what is Pythium\'s weakness?
I remember someone who killed enemy's mages with Chariots: the other guy hadn't realised his mages might be in danger even during storm... And the falnkers were trampled through! That might work with elephants too, as they can get trample through lines of larger protectors.
Does Mind Duel kill all the communicants? IIRC right spells that target a communion master affect all his slaves too. Although Incinerate or Frozen Heart, heck, even Charm of Hellbind Heart could work! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: So what is Pythium\'s weakness?
Hm, have you considered using Golden Era and trying to out-research him?
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Re: So what is Pythium\'s weakness?
Try if you could get "Rain of Stone" to work. It's an Evocation 7 battlefield spell, which can only be countered by armor. So, in *theory*, you could "Cloud Trapeze" or "Teleport" a few of your *armored* Mystics into his main army, scipt them to cast the spell and then leave. If hit, each casting cause 14 damage to unarmored units. Two to three is enough to kill most mages on the battlefield. But I've not seen it used often in human game. So, I don't know how effective that actuall is.
If you have access to cheap Nature 2 mage, "Howl" is another possibility. The summoned wolves might attack from behind. But I don't know how effective that is in Dom 2. As the others said, you mages and infantries are as good as his. His mages are strong but yours are versatile. You could have access to high level earth, water and fire spells that he can't ward against. But overall, it'll be a contest of economic resource. [ March 10, 2004, 17:02: Message edited by: ywl ] |
Re: So what is Pythium\'s weakness?
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Normally that would not be too much of a problem. However with their reduced maintainance costs they can really pump these guys out. Quote:
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Oh and the TA-Hook is something that should have been included as well! It changed the game! A TA2 with updated graphics, uberhack level (or better!) balance, the hook, and a good matchmaking system (a-la WC3) would be the best game ever produced. |
Re: So what is Pythium\'s weakness?
Being sacred isn't all that overwhelming of a cost difference.
With your ability to Heal and your Mystics versitility you can make much more in the way of SC's. (Golems, etc) And equip them properly. Arco is no slouch at all when it comes to dealing with Pythium. Use Astrologers to Pre-Doom his large armies then use your own Wrathful Skies/Returning Mystics to cripple his forces. Your higher end Astral Mage (Astrologers) cost much less so you will have more than he will, allowing you to duel him more successfully. Don't forget that Elephants if used in high enough squads won't rout, which will destroy ranks of infantry and cavalry (until his mages get at them). The pretender will be your key factor and how you use him. |
Re: So what is Pythium\'s weakness?
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BTW I remember a funny Arco/Pythium battle in Doms 1 where a few pachyderms changed sides several times in the same battle. http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: So what is Pythium\'s weakness?
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- "He is your enemy!" - "No, he is!" - "He is lying, he is the enemy!" - "Kill him, he is the enemy!" - ... http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: So what is Pythium\'s weakness?
[quote]Originally posted by Huzurdaddi:
[quote] But overall, it'll be a contest of economic resource. Seems that people think that Pythium has inflexable battle ground magic. I don't know if I agree. They have strong astral, decent air, and decent water. They also have a random pick. Don't forget that due to them being excellently setup for communion those little randoms can easily become level 3 or 4 in combat and then they become real power. Normally that would not be too much of a problem. However with their reduced maintainance costs they can really pump these guys out. Quote:
Theurg is 150 a piece and cheap but they don't have the random pick. A large number of Theurgs with "Quickness", firing off "Starfire" and "Orb Lightning" is formidable. But it's not uncounterable for Arco. |
Re: So what is Pythium\'s weakness?
Huzurdaddi --
Check the Philosophers. They're *very* cheap, being pure researchers (heck, they don't even get a single point of magic) -- 50 gold gets you 5 RP plus magic scale. On a GP/RP basis, the cheapest mainline Pythium researcher is 150 gp Theurg with 6 RP (25gp/RP). In magic +3 the GP/RP costs for a Philosopher drop to 6.25; heck, even in Drain 3 that's 50 AU/2RP which is as good as the Theurg in magic-0 on a pure gold basis. The one limitation on Philosophers is that they're capital-only. The resulting opportunity cost is what'll hurt. |
Re: So what is Pythium\'s weakness?
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