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Re: Super-Casting Pretenders?
A 4-6 fire&air phoenix is fun to use with standard marignon since they start with the holy pyre spell which is fairly effective against most indies.
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Re: Super-Casting Pretenders?
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Re: Super-Casting Pretenders?
well, that's the problem w/ not taking air http://forum.shrapnelgames.com/images/icons/icon10.gif
try nixing the death, reducing to nature 1 (for eagle eyes), taking one point of heat (though you certainly do pay for it in economic penalties, however the Naga gets penalties in any cold, so the heat at least acts as a ward...), and using the resultant points for the eminently useful Air4 |
Re: Super-Casting Pretenders?
quickness + earth power + strenght of gaia + aim + eagle eyes.
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Re: Super-Casting Pretenders?
aim and eagle eyes dont stack http://forum.shrapnelgames.com/images/icons/icon9.gif
and remove strenght of gaia, that doesn't add reinvigoration meh. |
Re: Super-Casting Pretenders?
I can't wait to play this game enough that I know what you guys are talking about, because you're clearly all tacticians. Hats off to Shrapnel for this one. Just got it and I can tell it'll be in my drive for a long time.
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Re: Super-Casting Pretenders?
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Air is quite important for warding against lightning... but if it's just for adding two or three pecision, it doesn't worth it. [ March 13, 2004, 00:44: Message edited by: ywl ] |
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