![]() |
Re: Global Enhancement Dispelling
Side note: Rigorously following the formula can make you a little predictable, if your opponent knows what it is: It's helpful to prioritize your enchantments, and make the first-cast one, the one you put the most gems into, the one you REALLY want to stick.....then follow by throwing up a decoy enchantment in a few turns, one which he will probably find more distressing, and then let him tear it down following my formula, depleting all of his energies on a decoy. http://forum.shrapnelgames.com/images/icons/icon7.gif
Also, when in doubt, double the numbers. Anything worth doing, is worth doing with excessive force. Admittedly, the formula I've given *ALREADY* includes an excessive force multiplier, but like I said: If it's worth doing, it's worth doing with *EXCESSIVE* force. Obviously, if excessiveness can be so easily quantified, it's no longer truly excessive. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Global Enhancement Dispelling
Say there are five enchantments with 500, 400, 300, 200, and 100 gems added. If I cast an enchantment and add 350 gems, what you're saying is that it will randomly knock out one of the Last three?
Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I guess map size doesn't matter. Ratio of players to independent provinces does, though. Once you get your share of independents, your expansion is usually going to be a lot slower. |
Re: Global Enhancement Dispelling
Quote:
Anyway, that might have gotten someone confused. Thank you for reminding! |
All times are GMT -4. The time now is 04:55 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.