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Re: What new random events would you like to see?
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Was it something like that you had in mind? :-p |
Re: What new random events would you like to see?
Turmoil
A dungeon belonging to a powerful "mage/dragon/your mother" appeared in "province name". Hurry and send your heroes, or else the land is lost!" This should actually be something like then deadmatch, but only for one player. However, the hero should do one level/turn, featuring even stronger enemies each step. Example dungeon: 1. Level: Werewolf Treasure: 100 Gold 2. Level: Necromancer Treasure: 200 Gold, Level 2 mag. Item 3. Level: Something nasty Treasure: 500 Gold, uber item of coolness and so on. In the early game, one would try and explore maybe the first or the second level, while in the late game, your hero might search all levels for some powerfull (maybe unique?) items or a whish or whatever. I'm sorry this has nothing to do with Cosmic Encounters, but maybe we could build in some Giants http://forum.shrapnelgames.com/images/icons/icon10.gif [ March 16, 2004, 17:58: Message edited by: PrinzMegaherz ] |
Re: What new random events would you like to see?
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Re: What new random events would you like to see?
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Perhaps a "Mirror Hall" magic site, where a commander can enter to fight against himself (a unit with identical stats and equipment) and if he wins he gets some useful special ability (A ring that gives Permanent Mirror Image, perhaps?) I suppose there ought to be a special rule to deal with immortal commanders, though. |
Re: What new random events would you like to see?
I'd like the "X% of people migrated away" event to be matched by at least some of them arriving somewhere else.
If a player has both Holy and Unholy units in the same territory, an Order/Turmoil-influenced chance of some of them fighting each other would be interesting and thematic. A Life-scale-influenced chance of some diseased units recovering from their terminal disease would be nice. Matching it could be a death-scale-based chance of diseased units suddenly dropping dead. It'd be nice if the game kept track of all the independent and mercenary units eliminated by retreating, and had a random event of the "attacked by independents" type which would re-use some of those units. Magic-and-Death-influenced event where a necromancer appears and animates the bodies in a province where there are a bunch of unburied bodies, and tries to take over the province with them. "Attacked by independents" attacks by various monster(s) of different types than currently exist. Random generation of mercenary bands after the built-in ones run out. PvK |
Re: What new random events would you like to see?
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"Tally Ho! A merry band of green-clad outlaws sally forth from the depths of the forest, aiming to right wrongs, free maidens, steal from the rich (i.e. you) to give to the poor, win archery contests, swing on chandeliers, engage in dramatic fencing matches with the underlings of evil lord's (still you) and deliver clever one-liners as they dive elegantly into the moat to make their escape from the bumbling guards and the seething, impotent Lord of the castle (oh yes - still you)" -- Until unrest is reduced to 0 in the province, one of the following will occur every turn: 1) Any patrolling units are attacked by a large number of longbow archers on "fire and flee" orders. 2) 2d6 * 10 gold are stolen 3) If there is a laboratory in the province, 4d6 young maidens are rescued by charming rogues. 4) Unreast is increased by 4d6 points 5) A random commander is attacked (assassination) by a master fencer in green tights 6) You get 300 gold from selling the movie rights of the bandits' latest escapades. [ March 17, 2004, 10:13: Message edited by: Leif_- ] |
Re: What new random events would you like to see?
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Re: What new random events would you like to see?
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Re: What new random events would you like to see?
Well, from the description of the magic scale, it implies that it's the innate magic nature of the world that is altered. A magic scale makes magic take less energy, and makes the effects more noticeable. A drain scale on the other hand, takes the magic out of the world and makes it much more mundane. Magical creatures don't belong in a drain dominion, which is why vineman attacks, the discovery of gems, and other such events only happen in a positive magic scale.
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Re: What new random events would you like to see?
Hm, you made a good point.
This gives me two options. 1. I stick with the original and point out that in a drain area, magical creatures like the elemental kings would be hybernating. Of course awakening one of them before its time would certainly anger them. 2. Both events only occur with positive magic scale, whether its the good or bad event decides the luck scale. But this is a little boring in my oppinion. What do you think? |
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