![]() |
Re: FoS should be cold blooded
Quote:
Kristoffer? what the.. *fails a morale check and runs away in fear* AHHH!! [ March 16, 2004, 20:34: Message edited by: Argitoth ] |
Re: FoS should be cold blooded
Quote:
|
Re: FoS should be cold blooded
Adventurer's Ring:
-Construction 6 -Level 1 Nature -Level 2 Earth *Swamp Survival *Forest Survival *Mountain Survival *Wasteland Survival *+3 Magic Resistance *Gives "Haste" *+1 map movement give or take anything... just an idea. [ March 16, 2004, 21:05: Message edited by: Argitoth ] |
Re: FoS should be cold blooded
Everyone voted "Good Idea" except one person. http://forum.shrapnelgames.com/image...s/confused.gif I wonder who that one person was.
[ March 16, 2004, 23:05: Message edited by: Argitoth ] |
Re: FoS should be cold blooded
Quote:
IIRC right and they also let you move through special-terrain provinces without them slowing you down adding one more movement point ABOVE that would be too good. And I don't think this should give Haste, as that is quite powerful in battle. Making a unit faster in battle would be reasonable, but it shouldn't double that amount... |
Re: FoS should be cold blooded
Quote:
|
Re: FoS should be cold blooded
Quote:
I would love to see the "new swamp survival" in a future patch. |
Re: FoS should be cold blooded
Yup sounds good. Improved Swamp Survival.
Not the ring though, sorry. Get rid of the MR maybe, or at least reduce it to 1. |
Re: FoS should be cold blooded
What non-C'tis units get swamp survival?
|
Re: FoS should be cold blooded
Quote:
[ March 17, 2004, 18:38: Message edited by: fahdiz ] |
All times are GMT -4. The time now is 01:22 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.