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Re: Uses of Indie Soldiers?
How much does indy units affect your fortification strategy?
I'm playing around with my R'yleh strategies in an SP game... in this game I have a couple of coastal land provinces that border my capital that can produce knights... is it worth building a 40 admin fortess on the knight province that will suck resources from my capital (that I really don't use anyway), as opposed to moving to a more "strategic" province? In general, how do you balance indie units vs. strategy vs. resources available in selecting where to put a castle? |
Re: Uses of Indie Soldiers?
Playing as R'leyh, I don't find knights to be all that useful. Given a choice of spending gold on them versus buying more illithids, I choose illithids. For frontline grunt troops I prefer summons (sea trolls are my favorite, and vine ogres are always handy) or shamblers. For wetwork, hordes of cheap tritons are useful.
Being a magically strong -- and aquatic -- nation whose best units cannot be recruited on land, R'leyh doesn't benefit as much from a fortification-indies strategy as other nations do. The squiddies have more (and typically better) options open to them. IMO. |
Re: Uses of Indie Soldiers?
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However, Shamblers and Lobos and Illithids are all magic troops... as are all the summons from the void gate. And while all R'yleh commanders can lead magic troops(except the scout I guess)... there is a relatively small upper limit per commander... hybrids and slaves are ok to fill in the gaps... but you have to balance between mind numbing squidies, stomping shambler thralls, and cheapie mindless arrow catching lobos... but I'm currently exploring whether indie troops might provide more "bang for the buck" in the normal troop department. My current battle strategy doesn't seem to dovetail very well with cavalry's fast movement... but they intriuge me because of the possibilities of flanking... which is impossible with any R'yleh unit, except a Vastness... but you might not even ever get one of those, and there are far better uses for that badboy than pseudo-cavalry. |
Re: Uses of Indie Soldiers?
The shamblers I was referring to are the *indy* shamblers (non-magical) ...
EDIT: vine ogres are not considered magical troops, which is why I think they are so handy. EDIT 2: as the squiddies, I tend to not bother much with "flanking". I just put up a wall of tough grunts to fend off the enemy and let the squids in my rear area have at the foe with mind bLasts and spells like enslave. Charon is more or less doing in his AAR what I do myself in my SP squid games. [ March 17, 2004, 18:52: Message edited by: Arryn ] |
Re: Uses of Indie Soldiers?
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Re: Uses of Indie Soldiers?
Variety is often useful to have. If your enemies are working on a solution to your Ry'leh troops, then it will be harder for them to also have to deal with knights.
Back to independents in general... just because a troop might be slightly inferior to something else available, doesn't make it useless. PvK |
Re: Uses of Indie Soldiers?
Knights might be a rather useful addition to Rl'yeh, actually. The Illithids tend to have the most problem from enemy missile Users, I find, since enemy infantry tends to get mind-bLasted trying to cross the battlefield and enemy cavalry are easily stopped by a wall o' lobos. Knights can flank the enemy when coming from the side with Attack Rear orders and strike against the enemy spellcasters and archers, thus helping to deal with that potential menace.
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Re: Uses of Indie Soldiers?
I use summoned flyers of various types to attack archers. IMO, R'leyh's gold is best spent on buying illithids. You can never have too many. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Uses of Indie Soldiers?
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Arryn was right to point to the Indie Shamblers... since they seem like a decent way to go for the non-magic unit replacement for the virtually worthless slaves... high gold low resource... perfect for R'yleh. And they actually move slightly faster than Thralls do (11 vs. 10), so they could be mixed together to deal with that measley 11 morale they get... and act sorta-kinda like a flanking unit. Vine Ogres, I'm not sure about... they can't be summoned underwater, and can only be summoned one at a time... and nature magic isn't exactly R'yleh strong suit. |
Re: Uses of Indie Soldiers?
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EDIT: PS - Knights cannot be bought underwater either, nor can most indies. The ogres are a suggestion for a tough, cheap unit that DOES NOT EAT, and is not a magic troop. EDIT 2: Given that illithids are giant-sized, and expensive, you need to develop some nature strength anyway so that you can make supply-boost items (feed 'em) and also cast Gift of Health (keep 'em alive) ... [ March 17, 2004, 22:04: Message edited by: Arryn ] |
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